mirror of
https://github.com/Ed94/CrimsonDesert-ReshadePresets.git
synced 2026-08-06 07:38:48 +00:00
Updated the denoiseAA to have the filmic graining but removed color grading from both filmdeck and pandafx
This commit is contained in:
@@ -1,4 +1,5 @@
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Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
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Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
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TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
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[CAS.fx]
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[CAS.fx]
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Contrast=0.351000
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Contrast=0.351000
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@@ -22,7 +23,7 @@ ENABLE_GRADE=1
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ENABLE_GW=0
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ENABLE_GW=0
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ENABLE_HAL=1
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ENABLE_HAL=1
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ENABLE_RES=1
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ENABLE_RES=1
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FILM_FORMATN=1
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FILM_FORMATN=2
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FILM_FORMATP=2
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FILM_FORMATP=2
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FILM_NEGATIVE=3
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FILM_NEGATIVE=3
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FILM_PRINT=1
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FILM_PRINT=1
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@@ -1,30 +1,89 @@
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Techniques=FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,FSR1_2X@FSR1_2X.fx,DH_undither@dh_undither.fx,SmartDeNoise@SmartDeNoise.fx,Information_SD@SuperDepth3D.fx
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Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
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TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,PandaFX@PandaFX.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
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[CAS.fx]
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[CAS.fx]
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Contrast=0.351000
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Contrast=0.351000
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Sharpening=0.325000
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Sharpening=0.325000
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[dh_undither.fx]
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[DAA.fx]
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bKeepHue=1
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DirectionalStrength=0.550000
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fHueMaxDistance=0.040000
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EdgeFalloff=0.009000
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fLumMaxDistance=0.030000
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EdgeThreshold=0.084000
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fSatMaxDistance=0.110000
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EnableTemporalAA=0
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iPS=1
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PreprocessorDefinitions=ENABLE_JITTER_FOR_TAA=0,USE_LUMENITE_MOTION=1,USE_VORT_MOTION=0,MV_CONFIDENCE_SENSITIVITY=2.0
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iRadius=2
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View_Mode=0
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[FILMDECK.fx]
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AUTO_PUSH=100
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AUTO_TEMP=0
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CLIP_CAL=0
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CONTRAST=0
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ENABLE_FLK=0
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ENABLE_GRADE=0
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ENABLE_GW=0
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ENABLE_HAL=1
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ENABLE_RES=1
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FILM_FORMATN=1
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FILM_FORMATP=2
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FILM_NEGATIVE=0
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FILM_PRINT=0
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FLK_INT=50
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GAIN=0.450980,0.427451,0.462745
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GAMMA=0.470588,0.498039,0.486275
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GRAIN_N=64
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GRAIN_P=42
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GREYS=0.500000,0.500000,0.500000
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GREY_CAL=0
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HAL_AMT=33
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HAL_SEN=85
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HAL_WDT=75
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HUEBlue=0.356863,0.172549,0.678431
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HUECyan=0.098039,0.564706,0.686275
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HUEGreen=0.180392,0.737255,0.082353
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HUEMagenta=0.750000,0.250000,0.750000
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HUEOrange=0.756863,0.513726,0.207843
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HUEPurple=0.500000,0.250000,0.750000
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HUERed=0.658824,0.239216,0.121569
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HUEYellow=0.847059,1.000000,0.078431
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LEVELS=0,0
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LIFT=0.494118,0.454902,0.478431
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NEG_EXP=0.000000
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N_TEMP=0
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OUT_GAMMA=1.000000
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PRT_EXP=0.000000
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PUSH=0.000000
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PUSH_MODE=0
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P_TEMP=0
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RESOLUTION=100
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SATURATION=100
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WEAVE_AMT=50
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_CALMSG=0
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_FLKMSG=0
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_HALMSG=0
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_INFO1=0
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_INFO2=0
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_INFO3=0
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_INFO4=0
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_PATREON2=0
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_PUSHMSG=0
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_RESMSG=0
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_TUT1=0
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_WBMASG=0
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_WVMSG=0
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[FSR1_2X.fx]
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[FSR1_2X.fx]
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sharpness=1.825000
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sharpness=2.000000
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[FXAA.fx]
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[FXAA.fx]
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EdgeThreshold=0.274000
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EdgeThreshold=0.191000
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EdgeThresholdMin=0.000000
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EdgeThresholdMin=0.000000
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PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0
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PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0
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Subpix=0.370000
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Subpix=0.344000
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[SmartDeNoise.fx]
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[SmartDeNoise.fx]
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uKSigma=1.009000
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uKSigma=1.394000
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uSigma=2.786000
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uSigma=1.024000
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uThreshold=0.030000
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uThreshold=0.022000
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[SuperDepth3D.fx]
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[SuperDepth3D.fx]
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Adjust_Vignette=0.000000
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Adjust_Vignette=0.000000
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@@ -1,7 +1,17 @@
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# WIP
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# Crimson Desert: Reshade Presets
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I made a basic one to reduce the noise artifacts from the game.
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I made a basic one to reduce the noise artifacts from the game using various effects including negative/positive film grain in filmdeck. Makes the noise/warping/banding the game naturally has less distracting.
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The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting.
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The other uses pandafx and filmdeck to add additional some color grading for a cinematic look.
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## Instructions
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1. Download the latest version of Reshade from the official website: https://reshade.me/
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2. Install reshade to Homura Hime app install location or [ShaderGlass](https://github.com/mausimus/ShaderGlass)
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* 
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3. Drag and drop desired presets and dependent reshade-shaders directory to installed reshade directory
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* 
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## Gallery
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