From f137ae2fd3b6eeeca4cd64f3667822d0c352e33b Mon Sep 17 00:00:00 2001 From: Ed_ Date: Sun, 5 Apr 2026 23:14:02 -0400 Subject: [PATCH] Updated the denoiseAA to have the filmic graining but removed color grading from both filmdeck and pandafx --- CrimsonDesert_FilmicAndAA.ini | 3 +- ...nDesert_FilmicDenoiseAA_NoColorGrading.ini | 87 ++++++++++++++++--- Readme.md | 16 +++- 3 files changed, 88 insertions(+), 18 deletions(-) rename CrimsonDesert_DenoiseAA.ini => CrimsonDesert_FilmicDenoiseAA_NoColorGrading.ini (52%) diff --git a/CrimsonDesert_FilmicAndAA.ini b/CrimsonDesert_FilmicAndAA.ini index ff65a5e..7066286 100644 --- a/CrimsonDesert_FilmicAndAA.ini +++ b/CrimsonDesert_FilmicAndAA.ini @@ -1,4 +1,5 @@ Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx +TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx [CAS.fx] Contrast=0.351000 @@ -22,7 +23,7 @@ ENABLE_GRADE=1 ENABLE_GW=0 ENABLE_HAL=1 ENABLE_RES=1 -FILM_FORMATN=1 +FILM_FORMATN=2 FILM_FORMATP=2 FILM_NEGATIVE=3 FILM_PRINT=1 diff --git a/CrimsonDesert_DenoiseAA.ini b/CrimsonDesert_FilmicDenoiseAA_NoColorGrading.ini similarity index 52% rename from CrimsonDesert_DenoiseAA.ini rename to CrimsonDesert_FilmicDenoiseAA_NoColorGrading.ini index a8a7860..ee06540 100644 --- a/CrimsonDesert_DenoiseAA.ini +++ b/CrimsonDesert_FilmicDenoiseAA_NoColorGrading.ini @@ -1,30 +1,89 @@ -Techniques=FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,FSR1_2X@FSR1_2X.fx,DH_undither@dh_undither.fx,SmartDeNoise@SmartDeNoise.fx,Information_SD@SuperDepth3D.fx +Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx +TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,PandaFX@PandaFX.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx [CAS.fx] Contrast=0.351000 Sharpening=0.325000 -[dh_undither.fx] -bKeepHue=1 -fHueMaxDistance=0.040000 -fLumMaxDistance=0.030000 -fSatMaxDistance=0.110000 -iPS=1 -iRadius=2 +[DAA.fx] +DirectionalStrength=0.550000 +EdgeFalloff=0.009000 +EdgeThreshold=0.084000 +EnableTemporalAA=0 +PreprocessorDefinitions=ENABLE_JITTER_FOR_TAA=0,USE_LUMENITE_MOTION=1,USE_VORT_MOTION=0,MV_CONFIDENCE_SENSITIVITY=2.0 +View_Mode=0 + +[FILMDECK.fx] +AUTO_PUSH=100 +AUTO_TEMP=0 +CLIP_CAL=0 +CONTRAST=0 +ENABLE_FLK=0 +ENABLE_GRADE=0 +ENABLE_GW=0 +ENABLE_HAL=1 +ENABLE_RES=1 +FILM_FORMATN=1 +FILM_FORMATP=2 +FILM_NEGATIVE=0 +FILM_PRINT=0 +FLK_INT=50 +GAIN=0.450980,0.427451,0.462745 +GAMMA=0.470588,0.498039,0.486275 +GRAIN_N=64 +GRAIN_P=42 +GREYS=0.500000,0.500000,0.500000 +GREY_CAL=0 +HAL_AMT=33 +HAL_SEN=85 +HAL_WDT=75 +HUEBlue=0.356863,0.172549,0.678431 +HUECyan=0.098039,0.564706,0.686275 +HUEGreen=0.180392,0.737255,0.082353 +HUEMagenta=0.750000,0.250000,0.750000 +HUEOrange=0.756863,0.513726,0.207843 +HUEPurple=0.500000,0.250000,0.750000 +HUERed=0.658824,0.239216,0.121569 +HUEYellow=0.847059,1.000000,0.078431 +LEVELS=0,0 +LIFT=0.494118,0.454902,0.478431 +NEG_EXP=0.000000 +N_TEMP=0 +OUT_GAMMA=1.000000 +PRT_EXP=0.000000 +PUSH=0.000000 +PUSH_MODE=0 +P_TEMP=0 +RESOLUTION=100 +SATURATION=100 +WEAVE_AMT=50 +_CALMSG=0 +_FLKMSG=0 +_HALMSG=0 +_INFO1=0 +_INFO2=0 +_INFO3=0 +_INFO4=0 +_PATREON2=0 +_PUSHMSG=0 +_RESMSG=0 +_TUT1=0 +_WBMASG=0 +_WVMSG=0 [FSR1_2X.fx] -sharpness=1.825000 +sharpness=2.000000 [FXAA.fx] -EdgeThreshold=0.274000 +EdgeThreshold=0.191000 EdgeThresholdMin=0.000000 PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0 -Subpix=0.370000 +Subpix=0.344000 [SmartDeNoise.fx] -uKSigma=1.009000 -uSigma=2.786000 -uThreshold=0.030000 +uKSigma=1.394000 +uSigma=1.024000 +uThreshold=0.022000 [SuperDepth3D.fx] Adjust_Vignette=0.000000 diff --git a/Readme.md b/Readme.md index 3965be3..a3ea4d8 100644 --- a/Readme.md +++ b/Readme.md @@ -1,7 +1,17 @@ -# WIP +# Crimson Desert: Reshade Presets -I made a basic one to reduce the noise artifacts from the game. -The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting. +I made a basic one to reduce the noise artifacts from the game using various effects including negative/positive film grain in filmdeck. Makes the noise/warping/banding the game naturally has less distracting. +The other uses pandafx and filmdeck to add additional some color grading for a cinematic look. + +## Instructions + +1. Download the latest version of Reshade from the official website: https://reshade.me/ +2. Install reshade to Homura Hime app install location or [ShaderGlass](https://github.com/mausimus/ShaderGlass) + * ![img](./Gallery/Instructions_ReshadeInstall.png) +3. Drag and drop desired presets and dependent reshade-shaders directory to installed reshade directory + * ![img](./Gallery/Instructions_DragAndDrop.png) + +## Gallery ![img](./Gallery/20260405223258_1.jpg) ![img](./Gallery/20260405223347_1.jpg)