Updated the denoiseAA to have the filmic graining but removed color grading from both filmdeck and pandafx

This commit is contained in:
2026-04-05 23:14:02 -04:00
parent 5468c7484e
commit f137ae2fd3
3 changed files with 88 additions and 18 deletions
+2 -1
View File
@@ -1,4 +1,5 @@
Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
[CAS.fx]
Contrast=0.351000
@@ -22,7 +23,7 @@ ENABLE_GRADE=1
ENABLE_GW=0
ENABLE_HAL=1
ENABLE_RES=1
FILM_FORMATN=1
FILM_FORMATN=2
FILM_FORMATP=2
FILM_NEGATIVE=3
FILM_PRINT=1
@@ -1,30 +1,89 @@
Techniques=FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,FSR1_2X@FSR1_2X.fx,DH_undither@dh_undither.fx,SmartDeNoise@SmartDeNoise.fx,Information_SD@SuperDepth3D.fx
Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,PandaFX@PandaFX.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
[CAS.fx]
Contrast=0.351000
Sharpening=0.325000
[dh_undither.fx]
bKeepHue=1
fHueMaxDistance=0.040000
fLumMaxDistance=0.030000
fSatMaxDistance=0.110000
iPS=1
iRadius=2
[DAA.fx]
DirectionalStrength=0.550000
EdgeFalloff=0.009000
EdgeThreshold=0.084000
EnableTemporalAA=0
PreprocessorDefinitions=ENABLE_JITTER_FOR_TAA=0,USE_LUMENITE_MOTION=1,USE_VORT_MOTION=0,MV_CONFIDENCE_SENSITIVITY=2.0
View_Mode=0
[FILMDECK.fx]
AUTO_PUSH=100
AUTO_TEMP=0
CLIP_CAL=0
CONTRAST=0
ENABLE_FLK=0
ENABLE_GRADE=0
ENABLE_GW=0
ENABLE_HAL=1
ENABLE_RES=1
FILM_FORMATN=1
FILM_FORMATP=2
FILM_NEGATIVE=0
FILM_PRINT=0
FLK_INT=50
GAIN=0.450980,0.427451,0.462745
GAMMA=0.470588,0.498039,0.486275
GRAIN_N=64
GRAIN_P=42
GREYS=0.500000,0.500000,0.500000
GREY_CAL=0
HAL_AMT=33
HAL_SEN=85
HAL_WDT=75
HUEBlue=0.356863,0.172549,0.678431
HUECyan=0.098039,0.564706,0.686275
HUEGreen=0.180392,0.737255,0.082353
HUEMagenta=0.750000,0.250000,0.750000
HUEOrange=0.756863,0.513726,0.207843
HUEPurple=0.500000,0.250000,0.750000
HUERed=0.658824,0.239216,0.121569
HUEYellow=0.847059,1.000000,0.078431
LEVELS=0,0
LIFT=0.494118,0.454902,0.478431
NEG_EXP=0.000000
N_TEMP=0
OUT_GAMMA=1.000000
PRT_EXP=0.000000
PUSH=0.000000
PUSH_MODE=0
P_TEMP=0
RESOLUTION=100
SATURATION=100
WEAVE_AMT=50
_CALMSG=0
_FLKMSG=0
_HALMSG=0
_INFO1=0
_INFO2=0
_INFO3=0
_INFO4=0
_PATREON2=0
_PUSHMSG=0
_RESMSG=0
_TUT1=0
_WBMASG=0
_WVMSG=0
[FSR1_2X.fx]
sharpness=1.825000
sharpness=2.000000
[FXAA.fx]
EdgeThreshold=0.274000
EdgeThreshold=0.191000
EdgeThresholdMin=0.000000
PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0
Subpix=0.370000
Subpix=0.344000
[SmartDeNoise.fx]
uKSigma=1.009000
uSigma=2.786000
uThreshold=0.030000
uKSigma=1.394000
uSigma=1.024000
uThreshold=0.022000
[SuperDepth3D.fx]
Adjust_Vignette=0.000000
+13 -3
View File
@@ -1,7 +1,17 @@
# WIP
# Crimson Desert: Reshade Presets
I made a basic one to reduce the noise artifacts from the game.
The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting.
I made a basic one to reduce the noise artifacts from the game using various effects including negative/positive film grain in filmdeck. Makes the noise/warping/banding the game naturally has less distracting.
The other uses pandafx and filmdeck to add additional some color grading for a cinematic look.
## Instructions
1. Download the latest version of Reshade from the official website: https://reshade.me/
2. Install reshade to Homura Hime app install location or [ShaderGlass](https://github.com/mausimus/ShaderGlass)
* ![img](./Gallery/Instructions_ReshadeInstall.png)
3. Drag and drop desired presets and dependent reshade-shaders directory to installed reshade directory
* ![img](./Gallery/Instructions_DragAndDrop.png)
## Gallery
![img](./Gallery/20260405223258_1.jpg)
![img](./Gallery/20260405223347_1.jpg)