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https://github.com/Ed94/CrimsonDesert-ReshadePresets.git
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Reduce film grain to only whats necessary to mask foliage and other effect warp or noise artfacts.
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@@ -1,5 +1,4 @@
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Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
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TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
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[CAS.fx]
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Contrast=0.351000
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@@ -30,8 +29,8 @@ FILM_PRINT=1
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FLK_INT=50
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GAIN=0.450980,0.427451,0.462745
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GAMMA=0.470588,0.498039,0.486275
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GRAIN_N=74
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GRAIN_P=84
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GRAIN_N=64
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GRAIN_P=42
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GREYS=0.500000,0.500000,0.500000
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GREY_CAL=0
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HAL_AMT=33
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@@ -3,5 +3,8 @@
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I made a basic one to reduce the noise artifacts from the game.
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The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting.
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