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Merge branch 'main' of https://github.com/arnaud-jamin/Cog
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@@ -78,8 +78,16 @@ Display the state of the gamepad
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- Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs.
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- Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs.
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### Inspector
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Used to inspect and modify an Object properties
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- Inspect the selected actor by default
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- Favorites can be added with a custom function defining what happens when the user press the Apply button (typically this can be used to modify and apply the Game User Settings)
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- Manage a history of inspected objects.
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### Log Categories
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### Log Categories
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This window can be used to activate and deactivate log categories
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Can be used to activate and deactivate log categories
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- Activating a log category set its verbosity to VeryVerbose.
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- Activating a log category set its verbosity to VeryVerbose.
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@@ -89,12 +97,12 @@ This window can be used to activate and deactivate log categories
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- The log categories are used to filter both the output log and the debug draw.
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- The log categories are used to filter both the output log and the debug draw.
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### Metric
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### Metric
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This window gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second.
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Gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second.
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### Net Emulation
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### Net Emulation
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This window is used to configure the network emulation
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Used to configure the network emulation
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@@ -121,7 +129,7 @@ Used to configure the rendering quality.
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### Skeleton
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### Skeleton
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This window display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
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Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
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- Mouse over a bone to highlight it.
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- Mouse over a bone to highlight it.
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@@ -129,12 +137,19 @@ This window display the bone hierarchy and the skeleton debug draw of the select
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- Use the [Ctrl] key to toggle the bone debug draw recursively.
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- Use the [Ctrl] key to toggle the bone debug draw recursively.
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### Selection
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### Selection
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This window can be used to select an actor either by picking an actor in the world or by selecting an actor in the actor list.
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Used to select an actor either by picking an actor in the world or by selecting an actor in the actor list.
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- The actor list can be filtered by actor type (Actor, Character, etc).
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- The actor list can be filtered by actor type (Actor, Character, etc).
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- The current selection is used by various debug windows to filter out their content.
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- The current selection is used by various debug windows to filter out their content.
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### Settings
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Configure the settings of Cog Windows.
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- Can configure the input key to toggle the input focus between the game and imgui
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- Can change the DPI Scaling
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### Spawn
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### Spawn
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Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.
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Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.
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