Update README.md

This commit is contained in:
Arnaud Jamin
2023-10-16 00:17:34 -04:00
committed by GitHub
parent da02827408
commit b7e5190e78
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@@ -78,8 +78,16 @@ Display the state of the gamepad
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/734dd08a-5b9f-44cf-8d24-9bf257f08ec6)
- Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs.
### Inspector
Used to inspect and modify an Object properties
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/e6ed8841-40cc-4491-b46f-517e6cd7f296)
- Inspect the selected actor by default
- Favorites can be added with a custom function defining what happens when the user press the Apply button (typically this can be used to modify and apply the Game User Settings)
- Manage a history of inspected objects.
### Log Categories
This window can be used to activate and deactivate log categories
Can be used to activate and deactivate log categories
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/7ced2751-c3bc-43a3-9280-d11a34bf0482)
- Activating a log category set its verbosity to VeryVerbose.
@@ -89,12 +97,12 @@ This window can be used to activate and deactivate log categories
- The log categories are used to filter both the output log and the debug draw.
### Metric
This window gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second.
Gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second.
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/64d3cb7c-8731-4897-9ef9-b0868148ebe2)
### Net Emulation
This window is used to configure the network emulation
Used to configure the network emulation
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/97103f15-fae8-4fe9-8189-8fdbcab5cb20)
@@ -121,7 +129,7 @@ Used to configure the rendering quality.
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/4866b54c-5efa-4efa-a841-74ac8e1713c0)
### Skeleton
This window display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/19648e3d-70dc-45bc-940d-e53eb9a99871)
- Mouse over a bone to highlight it.
@@ -129,12 +137,19 @@ This window display the bone hierarchy and the skeleton debug draw of the select
- Use the [Ctrl] key to toggle the bone debug draw recursively.
### Selection
This window can be used to select an actor either by picking an actor in the world or by selecting an actor in the actor list.
Used to select an actor either by picking an actor in the world or by selecting an actor in the actor list.
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/67cf9019-85c0-449f-88bf-0fc4841f8795)
- The actor list can be filtered by actor type (Actor, Character, etc).
- The current selection is used by various debug windows to filter out their content.
### Settings
Configure the settings of Cog Windows.
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/edd6a701-9a50-41fa-b7df-90fd11cc2937)
- Can configure the input key to toggle the input focus between the game and imgui
- Can change the DPI Scaling
### Spawn
Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.