From b7e5190e7826f3646386c9b21df344fc23802f7b Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Mon, 16 Oct 2023 00:17:34 -0400 Subject: [PATCH] Update README.md --- README.md | 25 ++++++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index eb9712e..0e84c5c 100644 --- a/README.md +++ b/README.md @@ -78,8 +78,16 @@ Display the state of the gamepad ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/734dd08a-5b9f-44cf-8d24-9bf257f08ec6) - Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs. +### Inspector +Used to inspect and modify an Object properties + +![image](https://github.com/arnaud-jamin/Cog/assets/13844285/e6ed8841-40cc-4491-b46f-517e6cd7f296) +- Inspect the selected actor by default +- Favorites can be added with a custom function defining what happens when the user press the Apply button (typically this can be used to modify and apply the Game User Settings) +- Manage a history of inspected objects. + ### Log Categories -This window can be used to activate and deactivate log categories +Can be used to activate and deactivate log categories ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/7ced2751-c3bc-43a3-9280-d11a34bf0482) - Activating a log category set its verbosity to VeryVerbose. @@ -89,12 +97,12 @@ This window can be used to activate and deactivate log categories - The log categories are used to filter both the output log and the debug draw. ### Metric -This window gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second. +Gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second. ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/64d3cb7c-8731-4897-9ef9-b0868148ebe2) ### Net Emulation -This window is used to configure the network emulation +Used to configure the network emulation ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/97103f15-fae8-4fe9-8189-8fdbcab5cb20) @@ -121,7 +129,7 @@ Used to configure the rendering quality. ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/4866b54c-5efa-4efa-a841-74ac8e1713c0) ### Skeleton -This window display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh. +Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh. ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/19648e3d-70dc-45bc-940d-e53eb9a99871) - Mouse over a bone to highlight it. @@ -129,12 +137,19 @@ This window display the bone hierarchy and the skeleton debug draw of the select - Use the [Ctrl] key to toggle the bone debug draw recursively. ### Selection -This window can be used to select an actor either by picking an actor in the world or by selecting an actor in the actor list. +Used to select an actor either by picking an actor in the world or by selecting an actor in the actor list. ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/67cf9019-85c0-449f-88bf-0fc4841f8795) - The actor list can be filtered by actor type (Actor, Character, etc). - The current selection is used by various debug windows to filter out their content. +### Settings +Configure the settings of Cog Windows. + +![image](https://github.com/arnaud-jamin/Cog/assets/13844285/edd6a701-9a50-41fa-b7df-90fd11cc2937) +- Can configure the input key to toggle the input focus between the game and imgui +- Can change the DPI Scaling + ### Spawn Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.