Fix build: missing includes

This commit is contained in:
Arnaud Jamin
2023-11-29 11:42:49 -05:00
parent d1a4c8027f
commit 3eaf54c64c
3 changed files with 3 additions and 4 deletions
@@ -3,7 +3,6 @@
#include "CogDebugDrawImGui.h"
#include "CogImguiHelper.h"
#include "CogImguiInputHelper.h"
#include "CogImguiModule.h"
#include "CogWindow_Layouts.h"
#include "CogWindow_Settings.h"
#include "CogWindow_Spacing.h"
@@ -11,6 +10,7 @@
#include "CogWindowHelper.h"
#include "CogWindowWidgets.h"
#include "Engine/Engine.h"
#include "GameFramework/PlayerInput.h"
#include "HAL/IConsoleManager.h"
#include "imgui_internal.h"
@@ -7,6 +7,7 @@
class UEnum;
class FEnumProperty;
struct FCogImGuiKeyInfo;
struct FKeyBind;
class COGWINDOW_API FCogWindowWidgets
{
@@ -4,8 +4,6 @@
#include "BehaviorTree/BehaviorTree.h"
#include "BehaviorTree/BTCompositeNode.h"
#include "BehaviorTree/BTNode.h"
#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"
#include "BehaviorTree/Tasks/BTTask_Wait.h"
#include "BrainComponent.h"
#include "CogAIModule.h"
#include "CogDebugDraw.h"
@@ -13,7 +11,7 @@
#include "CogWindowWidgets.h"
#include "GameFramework/Pawn.h"
#include "imgui_internal.h"
#include "Navigation/PathFollowingComponent.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogAIWindow_BehaviorTree::Initialize()