mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
CogImGui: Rework input mangement.
This commit is contained in:
Binary file not shown.
@@ -132,6 +132,8 @@ void FCogImguiContext::Shutdown()
|
||||
}
|
||||
}
|
||||
|
||||
GameViewport->RemoveViewportWidgetContent(MainWidget.ToSharedRef());
|
||||
|
||||
if (PlotContext)
|
||||
{
|
||||
ImPlot::DestroyContext(PlotContext);
|
||||
@@ -223,7 +225,6 @@ void FCogImguiContext::BeginFrame(float InDeltaTime)
|
||||
if (ModifierKeys.IsAltDown() != IO.KeyAlt) { IO.AddKeyEvent(ImGuiMod_Alt, ModifierKeys.IsAltDown()); }
|
||||
if (ModifierKeys.IsCommandDown() != IO.KeySuper) { IO.AddKeyEvent(ImGuiMod_Super, ModifierKeys.IsCommandDown()); }
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
//
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
@@ -236,8 +237,6 @@ void FCogImguiContext::BeginFrame(float InDeltaTime)
|
||||
IO.ConfigFlags |= ImGuiConfigFlags_NoMouse;
|
||||
}
|
||||
|
||||
TickFocus();
|
||||
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
//
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
@@ -579,68 +578,39 @@ void FCogImguiContext::SetEnableInput(bool Value)
|
||||
{
|
||||
bEnableInput = Value;
|
||||
|
||||
FSlateThrottleManager::Get().DisableThrottle(bEnableInput);
|
||||
|
||||
if (bEnableInput == false)
|
||||
if (bEnableInput)
|
||||
{
|
||||
TryGiveMouseCaptureBackToGame();
|
||||
FSlateThrottleManager::Get().DisableThrottle(true);
|
||||
IsThrottleDisabled = true;
|
||||
|
||||
FSlateApplication& SlateApp = FSlateApplication::Get();
|
||||
|
||||
if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
{
|
||||
LocalPlayer->GetSlateOperations()
|
||||
.ReleaseMouseLock()
|
||||
.ReleaseMouseCapture();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsThrottleDisabled)
|
||||
{
|
||||
FSlateThrottleManager::Get().DisableThrottle(false);
|
||||
}
|
||||
|
||||
if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
{
|
||||
LocalPlayer->GetSlateOperations().CaptureMouse(GameViewport->GetGameViewportWidget().ToSharedRef());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogImguiContext::SetShareMouse(bool Value)
|
||||
{
|
||||
bShareMouse = Value;
|
||||
|
||||
if (bEnableInput == false)
|
||||
{
|
||||
TryGiveMouseCaptureBackToGame();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogImguiContext::TryReleaseGameMouseCapture()
|
||||
{
|
||||
if (bShareMouse)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TSharedPtr<FSlateUser> User = FSlateApplication::Get().GetCursorUser())
|
||||
{
|
||||
if (User->HasCursorCapture())
|
||||
{
|
||||
PreviousMouseCaptor = User->GetCursorCaptor();
|
||||
}
|
||||
}
|
||||
|
||||
if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
{
|
||||
LocalPlayer->GetSlateOperations()
|
||||
.ReleaseMouseLock()
|
||||
.ReleaseMouseCapture();
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogImguiContext::TryGiveMouseCaptureBackToGame()
|
||||
{
|
||||
if (PreviousMouseCaptor.IsValid() == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TSharedRef<SWidget> PreviousMouseCaptorRef = PreviousMouseCaptor.Pin().ToSharedRef();
|
||||
|
||||
if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
{
|
||||
LocalPlayer->GetSlateOperations().CaptureMouse(PreviousMouseCaptorRef);
|
||||
}
|
||||
|
||||
PreviousMouseCaptor.Reset();
|
||||
bShareMouse = Value;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -743,80 +713,3 @@ ULocalPlayer* FCogImguiContext::GetLocalPlayer() const
|
||||
ULocalPlayer* LocalPlayer = World->GetFirstLocalPlayerFromController();
|
||||
return LocalPlayer;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogImguiContext::TickFocus()
|
||||
{
|
||||
const bool bShouldEnableInput = bEnableInput;
|
||||
if (bEnableInput != bShouldEnableInput)
|
||||
{
|
||||
bEnableInput = bShouldEnableInput;
|
||||
|
||||
if (bEnableInput)
|
||||
{
|
||||
TakeFocus();
|
||||
}
|
||||
else
|
||||
{
|
||||
ReturnFocus();
|
||||
}
|
||||
}
|
||||
else if (bEnableInput)
|
||||
{
|
||||
const auto& ViewportWidget = GameViewport->GetGameViewportWidget();
|
||||
if (!MainWidget->HasKeyboardFocus() && !IsConsoleOpened() && (ViewportWidget->HasKeyboardFocus() || ViewportWidget->HasFocusedDescendants()))
|
||||
{
|
||||
TakeFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogImguiContext::TakeFocus()
|
||||
{
|
||||
FSlateApplication& SlateApplication = FSlateApplication::Get();
|
||||
|
||||
PreviousMouseCaptor = SlateApplication.GetUserFocusedWidget(SlateApplication.GetUserIndexForKeyboard());
|
||||
|
||||
if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
{
|
||||
TSharedRef<SWidget> FocusWidget = MainWidget->AsShared();
|
||||
LocalPlayer->GetSlateOperations().CaptureMouse(FocusWidget);
|
||||
LocalPlayer->GetSlateOperations().SetUserFocus(FocusWidget);
|
||||
}
|
||||
else
|
||||
{
|
||||
SlateApplication.SetKeyboardFocus(MainWidget->AsShared());
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogImguiContext::ReturnFocus()
|
||||
{
|
||||
//if (MainWidget->HasKeyboardFocus())
|
||||
//{
|
||||
// auto FocusWidgetPtr = PreviousMouseCaptor.IsValid()
|
||||
// ? PreviousMouseCaptor.Pin()
|
||||
// : GameViewport->GetGameViewportWidget();
|
||||
|
||||
// if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
// {
|
||||
// auto FocusWidgetRef = FocusWidgetPtr.ToSharedRef();
|
||||
|
||||
// if (FocusWidgetPtr == GameViewport->GetGameViewportWidget())
|
||||
// {
|
||||
// LocalPlayer->GetSlateOperations().CaptureMouse(FocusWidgetRef);
|
||||
// }
|
||||
|
||||
// LocalPlayer->GetSlateOperations().SetUserFocus(FocusWidgetRef);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// FSlateApplication& SlateApplication = FSlateApplication::Get();
|
||||
// SlateApplication.ResetToDefaultPointerInputSettings();
|
||||
// SlateApplication.SetUserFocus(SlateApplication.GetUserIndexForKeyboard(), FocusWidgetPtr);
|
||||
// }
|
||||
//}
|
||||
|
||||
//PreviousMouseCaptor.Reset();
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "CogImguiInputHelper.h"
|
||||
#include "CogImguiModule.h"
|
||||
#include "CogImguiWidget.h"
|
||||
|
||||
#include "CogImGuiContext.h"
|
||||
#include "imgui.h"
|
||||
#include "SlateOptMacros.h"
|
||||
@@ -14,8 +13,7 @@ void SCogImguiWidget::Construct(const FArguments& InArgs)
|
||||
{
|
||||
Context = InArgs._Context;
|
||||
|
||||
//SetVisibility(EVisibility::SelfHitTestInvisible);
|
||||
SetVisibility(EVisibility::Visible);
|
||||
RefreshVisibility();
|
||||
}
|
||||
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
||||
|
||||
@@ -30,6 +28,13 @@ void SCogImguiWidget::SetDrawData(const ImDrawData* InDrawData)
|
||||
DrawData = FCogImguiDrawData(InDrawData);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void SCogImguiWidget::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
|
||||
{
|
||||
Super::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
|
||||
RefreshVisibility();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
int32 SCogImguiWidget::OnPaint(
|
||||
const FPaintArgs& Args,
|
||||
@@ -104,21 +109,6 @@ FVector2D SCogImguiWidget::ComputeDesiredSize(float Scale) const
|
||||
return FVector2D::ZeroVector;
|
||||
}
|
||||
|
||||
////--------------------------------------------------------------------------------------------------------------------------
|
||||
//FReply SCogImguiWidget::OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& FocusEvent)
|
||||
//{
|
||||
// if (bEnableInput == false)
|
||||
// {
|
||||
// return FReply::Unhandled();
|
||||
// }
|
||||
//
|
||||
// Super::OnFocusReceived(MyGeometry, FocusEvent);
|
||||
//
|
||||
// FSlateApplication::Get().ResetToDefaultPointerInputSettings();
|
||||
//
|
||||
// return FReply::Handled();
|
||||
//}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
FReply SCogImguiWidget::OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& CharacterEvent)
|
||||
{
|
||||
@@ -189,13 +179,7 @@ FReply SCogImguiWidget::OnAnalogValueChanged(const FGeometry& MyGeometry, const
|
||||
|
||||
return FReply::Unhandled();
|
||||
}
|
||||
else
|
||||
{
|
||||
//if (bShareKeyboard)
|
||||
//{
|
||||
// return FReply::Unhandled();
|
||||
//}
|
||||
}
|
||||
|
||||
return FReply::Handled();
|
||||
}
|
||||
|
||||
@@ -272,83 +256,15 @@ FReply SCogImguiWidget::OnFocusReceived(const FGeometry& MyGeometry, const FFocu
|
||||
return Super::OnFocusReceived(MyGeometry, FocusEvent);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
//void SCogImguiWidget::TickFocus()
|
||||
//{
|
||||
// FCogImguiModule& Module = FCogImguiModule::Get();
|
||||
//
|
||||
// const bool bShouldEnableInput = Module.GetEnableInput();
|
||||
// if (bEnableInput != bShouldEnableInput)
|
||||
// {
|
||||
// bEnableInput = bShouldEnableInput;
|
||||
//
|
||||
// if (bEnableInput)
|
||||
// {
|
||||
// TakeFocus();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ReturnFocus();
|
||||
// }
|
||||
// }
|
||||
// else if (bEnableInput)
|
||||
// {
|
||||
// const auto& ViewportWidget = GameViewport->GetGameViewportWidget();
|
||||
// if (!HasKeyboardFocus() && !IsConsoleOpened() && (ViewportWidget->HasKeyboardFocus() || ViewportWidget->HasFocusedDescendants()))
|
||||
// {
|
||||
// TakeFocus();
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//
|
||||
////--------------------------------------------------------------------------------------------------------------------------
|
||||
//void SCogImguiWidget::TakeFocus()
|
||||
//{
|
||||
// FSlateApplication& SlateApplication = FSlateApplication::Get();
|
||||
//
|
||||
// PreviousUserFocusedWidget = SlateApplication.GetUserFocusedWidget(SlateApplication.GetUserIndexForKeyboard());
|
||||
//
|
||||
// if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
// {
|
||||
// TSharedRef<SWidget> FocusWidget = SharedThis(this);
|
||||
// LocalPlayer->GetSlateOperations().CaptureMouse(FocusWidget);
|
||||
// LocalPlayer->GetSlateOperations().SetUserFocus(FocusWidget);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// SlateApplication.SetKeyboardFocus(SharedThis(this));
|
||||
// }
|
||||
//}
|
||||
//
|
||||
////--------------------------------------------------------------------------------------------------------------------------
|
||||
//void SCogImguiWidget::ReturnFocus()
|
||||
//{
|
||||
// if (HasKeyboardFocus())
|
||||
// {
|
||||
// auto FocusWidgetPtr = PreviousUserFocusedWidget.IsValid()
|
||||
// ? PreviousUserFocusedWidget.Pin()
|
||||
// : GameViewport->GetGameViewportWidget();
|
||||
//
|
||||
// if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
|
||||
// {
|
||||
// auto FocusWidgetRef = FocusWidgetPtr.ToSharedRef();
|
||||
//
|
||||
// if (FocusWidgetPtr == GameViewport->GetGameViewportWidget())
|
||||
// {
|
||||
// LocalPlayer->GetSlateOperations().CaptureMouse(FocusWidgetRef);
|
||||
// }
|
||||
//
|
||||
// LocalPlayer->GetSlateOperations().SetUserFocus(FocusWidgetRef);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// FSlateApplication& SlateApplication = FSlateApplication::Get();
|
||||
// SlateApplication.ResetToDefaultPointerInputSettings();
|
||||
// SlateApplication.SetUserFocus(SlateApplication.GetUserIndexForKeyboard(), FocusWidgetPtr);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// PreviousUserFocusedWidget.Reset();
|
||||
//}
|
||||
void SCogImguiWidget::RefreshVisibility()
|
||||
{
|
||||
if (Context->GetEnableInput())
|
||||
{
|
||||
SetVisibility(EVisibility::Visible);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetVisibility(EVisibility::SelfHitTestInvisible);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "imgui.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "UObject/StrongObjectPtr.h"
|
||||
#include "imgui.h"
|
||||
|
||||
class FCogImguiContext;
|
||||
class IInputProcessor;
|
||||
@@ -57,18 +57,8 @@ private:
|
||||
|
||||
void DrawDebug();
|
||||
|
||||
void TryGiveMouseCaptureBackToGame();
|
||||
|
||||
void TryReleaseGameMouseCapture();
|
||||
|
||||
void BuildFont();
|
||||
|
||||
void ReturnFocus();
|
||||
|
||||
void TickFocus();
|
||||
|
||||
void TakeFocus();
|
||||
|
||||
ULocalPlayer* GetLocalPlayer() const;
|
||||
|
||||
static void ImGui_CreateWindow(ImGuiViewport* Viewport);
|
||||
@@ -122,4 +112,6 @@ private:
|
||||
float DpiScale = 1.f;
|
||||
|
||||
bool bRefreshDPIScale = false;
|
||||
|
||||
bool IsThrottleDisabled = false;
|
||||
};
|
||||
|
||||
@@ -26,6 +26,8 @@ public:
|
||||
|
||||
~SCogImguiWidget();
|
||||
|
||||
virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
|
||||
|
||||
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& WidgetStyle, bool bParentEnabled) const override;
|
||||
|
||||
virtual bool SupportsKeyboardFocus() const override { return true; }
|
||||
@@ -53,11 +55,7 @@ protected:
|
||||
|
||||
FReply HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent);
|
||||
|
||||
void TickFocus();
|
||||
|
||||
void TakeFocus();
|
||||
|
||||
void ReturnFocus();
|
||||
void RefreshVisibility();
|
||||
|
||||
TObjectPtr<FCogImguiContext> Context = nullptr;
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ void UCogWindowManager::InitializeInternal()
|
||||
TEXT("Save the layout. Cog.SaveLayout <Index>"),
|
||||
FConsoleCommandWithArgsDelegate::CreateLambda([this](const TArray<FString>& Args) { if (Args.Num() > 0) { SaveLayout(FCString::Atoi(*Args[0])); }}),
|
||||
ECVF_Cheat));
|
||||
|
||||
|
||||
IsInitialized = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,12 +25,12 @@ void FCogWindow_Settings::Initialize()
|
||||
|
||||
FCogImguiContext& Context = GetOwner()->GetContext();
|
||||
Context.SetEnableInput(Config->bEnableInput);
|
||||
Context.SetShareMouse(Config->bShareMouse);
|
||||
//Context.SetShareMouse(Config->bShareMouse);
|
||||
|
||||
FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard, Config->bNavEnableKeyboard);
|
||||
FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad, Config->bNavEnableGamepad);
|
||||
FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NavNoCaptureKeyboard, Config->bNavNoCaptureInput);
|
||||
FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange, Config->bNoMouseCursorChange);
|
||||
//FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard, Config->bNavEnableKeyboard);
|
||||
//FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad, Config->bNavEnableGamepad);
|
||||
//FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NavNoCaptureKeyboard, Config->bNavNoCaptureInput);
|
||||
//FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange, Config->bNoMouseCursorChange);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -38,15 +38,15 @@ void FCogWindow_Settings::PreSaveConfig()
|
||||
{
|
||||
Super::PreSaveConfig();
|
||||
|
||||
ImGuiIO& IO = ImGui::GetIO();
|
||||
Config->bNavEnableKeyboard = IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard;
|
||||
Config->bNavEnableGamepad = IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad;
|
||||
Config->bNavNoCaptureInput = IO.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard;
|
||||
Config->bNoMouseCursorChange = IO.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange;
|
||||
//ImGuiIO& IO = ImGui::GetIO();
|
||||
//Config->bNavEnableKeyboard = IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard;
|
||||
//Config->bNavEnableGamepad = IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad;
|
||||
//Config->bNavNoCaptureInput = IO.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard;
|
||||
//Config->bNoMouseCursorChange = IO.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange;
|
||||
|
||||
const FCogImguiContext& Context = GetOwner()->GetContext();
|
||||
Config->bEnableInput = Context.GetEnableInput();
|
||||
Config->bShareMouse = Context.GetShareMouse();
|
||||
//Config->bShareMouse = Context.GetShareMouse();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -86,8 +86,6 @@ void FCogWindow_Settings::RenderContent()
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
FCogWindowWidgets::SetNextItemToShortWidth();
|
||||
ImGui::SliderFloat("DPI Scale", &Config->DPIScale, 0.5f, 2.0f, "%.1f");
|
||||
if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
@@ -103,31 +101,32 @@ void FCogWindow_Settings::RenderContent()
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::Checkbox("Enable Viewports", &Config->bEnableViewports))
|
||||
{
|
||||
FCogImguiHelper::SetFlags(IO.ConfigFlags, ImGuiConfigFlags_ViewportsEnable, Config->bEnableViewports);
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::SetTooltip("Cog imgui viewport integration in Unreal is still experimental");
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Compact Mode", &Config->bCompactMode);
|
||||
|
||||
ImGui::Checkbox("Show Windows In Main Menu", &Config->bShowWindowsInMainMenu);
|
||||
|
||||
ImGui::Checkbox("Show Window Help", &Config->bShowHelp);
|
||||
|
||||
ImGui::Separator();
|
||||
//bool bShareMouse = Context.GetShareMouse();
|
||||
//if (ImGui::Checkbox("Share Mouse", &bShareMouse))
|
||||
//{
|
||||
// Context.SetShareMouse(bShareMouse);
|
||||
//}
|
||||
|
||||
bool bShareMouse = Context.GetShareMouse();
|
||||
if (ImGui::Checkbox("Share Mouse", &bShareMouse))
|
||||
{
|
||||
Context.SetShareMouse(bShareMouse);
|
||||
}
|
||||
|
||||
ImGui::CheckboxFlags("Keyboard Navigation", &IO.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("Gamepad Navigation", &IO.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::CheckboxFlags("Navigation No Capture", &IO.ConfigFlags, ImGuiConfigFlags_NavNoCaptureKeyboard);
|
||||
ImGui::CheckboxFlags("No Mouse Cursor Change", &IO.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
//ImGui::CheckboxFlags("Keyboard Navigation", &IO.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
//ImGui::CheckboxFlags("Gamepad Navigation", &IO.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
//ImGui::CheckboxFlags("Navigation No Capture", &IO.ConfigFlags, ImGuiConfigFlags_NavNoCaptureKeyboard);
|
||||
//ImGui::CheckboxFlags("No Mouse Cursor Change", &IO.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user