Files
pikuma_ps1/code/graphics_hello_psyq/hello_gpu.h
T

152 lines
5.3 KiB
C

#ifdef INTELLISENSE_DIRECTIVES
# pragma once
# include "duffle/dsl.h"
# include "duffle/math.h"
# include "duffle/gp.h"
#endif
typedef def_struct(DrawEnv_Packed) { U4 tag; U4 code[15]; };
typedef def_struct(DrawEnv) {
Rect_S2 clip_area;
A2_S2 drawing_offset;
Rect_S2 texture_window;
S2 texture_page;
B1 flag_dither;
B1 flag_draw_on_display;
B1 enable_auto_clear;
RGB8 initial_bg_color;
DrawEnv_Packed dr_env; // reserved
};
typedef def_struct(DisplayEnv) {
Rect_S2 display_area;
Rect_S2 screen;
B1 vinterlace;
B1 color24;
B1 pad0;
B1 pad1;
};
typedef def_farray(DrawEnv, 2);
typedef def_farray(DisplayEnv, 2);
typedef def_struct(DoubleBuffer) {
A2_DrawEnv draw;
A2_DisplayEnv display;
};
#define ScreenRes_X 320
#define ScreenRes_Y 240
#define ScreenZ 400
#define ScreenRes_CenterX (ScreenRes_X >> 1)
#define ScreenRes_CenterY (ScreenRes_Y >> 1)
DisplayEnv* displayenv_init(DisplayEnv* env, S4 x, S4 y, S4 w, S4 h) __asm__("SetDefDispEnv");
DrawEnv* drawenv_init (DrawEnv* env, S4 x, S4 y, S4 w, S4 h) __asm__("SetDefDrawEnv");
DisplayEnv* displayenv_put(DisplayEnv* env) __asm__("PutDispEnv");
DrawEnv* drawenv_put (DrawEnv* env) __asm__("PutDrawEnv");
U4 geom_init(void) __asm__("InitGeom");
void geom_set_offset(U4 x, U4 y) __asm__("SetGeomOffset");
void geom_set_screen(U4 h) __asm__("SetGeomScreen");
U4* orderingtbl_clear_reverse(U4* ot, U4 len) __asm__("ClearOTagR");
U4 reset_graph(U4 mode) __asm__("ResetGraph");
void set_display_enabled(U4 mask) __asm__("SetDispMask");
U4 draw_sync(U4 mode) __asm__("DrawSync");
U4 vsync(U4 mode) __asm__("VSync");
void draw_orderingtbl(U4* buf) __asm__("DrawOTag");
typedef def_struct(PolyTag) {
U4 addr: 24;
U4 len: 8;
RGB8 color;
B1 code;
};
/*
* Primitive Handling Macros
*/
#define set_len( p, _len) (((PolyTag*R_)(p))->len = (B1)(_len))
#define set_addr(p, _addr) (((PolyTag*R_)(p))->addr = (U4)(_addr))
#define set_code(p, _code) (((PolyTag*R_)(p))->code = (B1)(_code))
#define get_len(p) (B1)(((PolyTag*R_)(p))->len)
#define get_code(p) (B1)(((PolyTag*R_)(p))->code)
#define get_addr(p) (U4)(((PolyTag*R_)(p))->addr)
#define orderingtbl_add_primitive(ot, p) set_addr(p, get_addr(ot)), set_addr(ot, p)
#define orderingtbl_add_primitives(ot, p0, p1) set_addr(p1, get_addr(ot)), set_addr(ot, p0)
/* Primitive Length Code */
#define set_poly_f3(p) set_len(p, 4), set_code(p, 0x20)
#define set_poly_ft3(p) set_len(p, 7), set_code(p, 0x24)
#define set_poly_g3(p) set_len(p, 6), set_code(p, 0x30)
#define set_poly_gt3(p) set_len(p, 9), set_code(p, 0x34)
#define set_poly_f4(p) set_len(p, 5), set_code(p, 0x28)
#define set_poly_ft4(p) set_len(p, 9), set_code(p, 0x2c)
#define set_poly_g4(p) set_len(p, 8), set_code(p, 0x38)
#define set_poly_gt4(p) set_len(p, 12), set_code(p, 0x3c)
// #define setSprt8(p) setlen(p, 3), setcode(p, 0x74)
// #define setSprt16(p) setlen(p, 3), setcode(p, 0x7c)
// #define setSprt(p) setlen(p, 4), setcode(p, 0x64)
// #define setTile1(p) set_len(p, 2), set_code(p, 0x68)
// #define setTile8(p) set_len(p, 2), set_code(p, 0x70)
// #define setTile16(p) set_len(p, 2), set_code(p, 0x78)
#define set_tile(p) set_len(p, 3), set_code(p, 0x60)
// #define setLineF2(p) set_len(p, 3), set_code(p, 0x40)
// #define setLineG2(p) set_len(p, 4), set_code(p, 0x50)
// #define setLineF3(p) set_len(p, 5), set_code(p, 0x48),(p)->pad = 0x55555555
// #define setLineG3(p) set_len(p, 7), set_code(p, 0x58),(p)->pad = 0x55555555, (p)->p2 = 0
// #define setLineF4(p) set_len(p, 6), set_code(p, 0x4c),(p)->pad = 0x55555555
// #define setLineG4(p) set_len(p, 9), set_code(p, 0x5c),(p)->pad = 0x55555555, (p)->p2 = 0, (p)->p3 = 0
/*
Linear Algebra
*/
M3_S2* m3s2_rotation (V3_S2* vec, M3_S2* mat) __asm__("RotMatrix");
M3_S2* m3s2_translation(M3_S2* mat, V3_S4* vec) __asm__("TransMatrix");
M3_S2* m3s2_scale (M3_S2* mat, V3_S4* vec) __asm__("ScaleMatrix");
// Rotation, Translation, Perspective
S4 rtp_v3s2_raw(V3_S2* vec, S4* xy, S4* pp, S4* flag) __asm__("RotTransPers");
FI_ S4 rtp_v3s2(V3_S2* vec, V2_S2* xy, A2_S2* pp, S4* flag) { return rtp_v3s2_raw(vec, cast(S4*R_, & xy->x), cast(S4*R_, pp), r_(flag)); }
S4 rtp_avg_nclip_a3_v3s2_raw(V3_S2* v0, V3_S2* v1, V3_S2* v2, S4* xy1, S4* xy2, S4* xy3, S4* pp, S4* otz, S4* flag) __asm__("RotAverageNclip3");
FI_ S4 rtp_avg_nclip_a3_v3s2(
V3_S2* v0, V3_S2* v1, V3_S2* v2,
V2_S2* xy0, V2_S2* xy1, V2_S2* xy2,
A2_S2* pp, S4* otz, S4* flag
){
return rtp_avg_nclip_a3_v3s2_raw(
v0, v1, v2,
cast(S4*R_, xy0), cast(S4*R_, xy1), cast(S4*R_, xy2),
cast(S4*R_, pp), cast(S4*R_, otz), cast(S4*R_, flag)
);
}
S4 rtp_avg_nclip_a4_v3s2_raw(V3_S2* v0, V3_S2* v1, V3_S2* v2, V3_S2* v3, S4* xy1, S4* xy2, S4* xy3, S4* xy4, S4* pp, S4* otz, S4* flag) __asm__("RotAverageNclip4");
FI_ S4 rtp_avg_nclip_a4_v3s2(
V3_S2* v0, V3_S2* v1, V3_S2* v2, V3_S2* v3,
V2_S2* xy0, V2_S2* xy1, V2_S2* xy2, V2_S2* xy3,
A2_S2* pp, S4* otz, S4* flag
){
return rtp_avg_nclip_a4_v3s2_raw(
v0, v1, v2, v3,
cast(S4*R_, xy0), cast(S4*R_, xy1), cast(S4*R_, xy2), cast(S4*R_, xy3),
cast(S4*R_, pp), cast(S4*R_, otz), cast(S4*R_, flag)
);
}
void gte_matrix_set_rotation (M3_S2* mat) __asm__("SetRotMatrix");
void gte_matrix_set_translation(M3_S2* mat) __asm__("SetTransMatrix");
#define fp_one (1 << 12)