[examples] notes on the scratch pool

This commit is contained in:
Allen Webster
2021-10-10 19:16:36 -07:00
parent 392ea138cc
commit f30295fb5c
+38
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@@ -174,3 +174,41 @@ main(int argc, char **argv)
release_config_file(files[2]);
}
}
// @notes A final note on "scratch arenas".
//
// Often it is useful to use an arena for a temporary allocation that will be
// thrown away by the end of the current scope. One could create a new arena
// with MD_ArenaAlloc and later release it with MD_ArenaRelease, but this
// sort of case is perfect for using the thread-local scratch pool.
//
// To get an arena for scratch work from the pool one uses:
// MD_ArenaTemp scratch = MD_GetScratch(0, 0);
// To allocate with it:
// MD_WhateverArenaApi(scratch.arena, ...);
// And to release it:
// MD_ReleaseScratch(scratch);
//
// If an arena is being used for allocating something to return to the caller
// it is important that it not also be the scratch, or else when the scratch
// release happens, all of the memory that was supposed to stay allocated
// for the caller to see will also be released (or worse, marked as released
// but still valid looking for some time).
//
// To avoid this when getting a scratch arena the API MD_GetScratch allows you
// to specify arenas you are already using, to force it to pick one you are
// not using. In 99.99% of cases a call to this API either looks like:
// MD_GetScratch(0, 0);
// Or
// MD_GetScratch(&arena, 1);
//
// If there are more than one arena already in use when a new scratch is
// needed they can all be specified by packing them into an array:
// MD_Arena *arena_conflicts[2] = {arena1, arena2};
// MD_GetScratch(arena_conflicts, 2);
//
// Watch out! If the scratch pool doesn't have a non-conflicting arena then
// it will return a null handle, likely leading to a crash. This can be
// avoided by defining a higher value for #define MD_IMPL_ScratchCount.
// But it's generally possible and a lot better to avoid this path.