[examples] comments in memory management example

This commit is contained in:
Allen Webster
2021-10-10 19:04:55 -07:00
parent c968dd4329
commit 392ea138cc
+78 -5
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@@ -1,16 +1,62 @@
/*
** Example: memory management
**
** TODO
** This example shows how to use Metadesk in a program where memory management
** is important. For example if Metadesk is used as the basis for a config file
** system in an application, you may need to do things like reloading a config,
** or managing multiple configs with different arbitrary lifetimes.
**
** In the case of the simple metaprogram we manage memory by just having one
** global arena, and we never free anything. In this case we'll start using
** multiple arenas to create distinct lifetime "buckets" or "groups".
**
** Comments in this example explains a little about how Metadesk arenas work,
** and tips for using them effectively.
**
*/
//~ includes and globals //////////////////////////////////////////////////////
// @notes In this example we're just using the default implementations of
// the low level memory allocators. There's nothing wrong with doing it this
// way but in a codebase where something like a config file matters there
// may very well already be some custom allocators. Check out the overrides
// example for details on how to plug in custom allocators.
//
// Everything shown here about the Metadesk arena remains true either way,
// because arenas are implemented on top of the low level memory allocator.
// Basically you can think of the arena as performing allocation batching with
// whatever low level memory allocator is available.
#include "md.h"
#include "md.c"
//~ pretend config file ///////////////////////////////////////////////////////
// @notes In this example we'll pretend we have a config file system, but we
// only show the part up to finishing the Metadesk parse. Each ConfigFile will
// carry a Metadesk arena, which handles the memory, and every version of the
// file data at each stage of processing.
//
// In a real system there would likely be at least one more stage of
// processing where a more processed version of the config that is made from
// analyzing the Metadesk tree.
//
// Here we can release a ConfigFile by simply releasing the arena because we
// have followed the simple rule that everything in the ConfigFile is
// *allocated on the arena*. If we were doing the analysis phase, we could
// keep this working by just writing the analyzer to allocate on the arena
// too.
//
// An alternative approach here that could save memory is to use the arena
// as an allocator for temporary intermediates. In this approach during the
// analysis stage the final data structure would be allocated outside the
// arena used for parsing, and everything that the final structure needs would
// be copied out. Then the parse could be thrown away. This approach saves
// memory at the cost of making problems harder to trouble shoot, and
// sometimes more time in analysis to copy things out of the temporary arena.
typedef struct ConfigFile{
MD_Arena *arena;
MD_String8 file_name;
@@ -23,12 +69,37 @@ ConfigFile*
new_config_file_from_file_name(char *file_name_cstr)
{
MD_Arena *arena = MD_ArenaAlloc();
// @notes MD_PushArray and MD_PushArrayZero are the fundamental allocation
// operations to do with a Metadesk arena. Metadesk APIs that take an
// MD_Arena* parameter are APIs that need to do allocation. When we pass
// an arena in one of these APIs the returned data is allocated using that
// arena and we say that the data is "allocated on the arena".
ConfigFile *result = MD_PushArrayZero(arena, ConfigFile, 1);
// @notes We explicitly copy the file name onto the arena so that we can
// be totally sure that it has the same lifetime as everything else in
// the ConfigFile.
MD_String8 file_name = MD_S8Copy(arena, MD_S8CString(file_name_cstr));
// @notes Here we break down MD_ParseWholeFile into it's two stages
// explicitly so that we can save the contents and the parse in the
// ConfigFile.
MD_String8 contents = MD_LoadEntireFile(arena, file_name);
MD_ParseResult parse = MD_ParseWholeString(arena, file_name, contents);
// @notes This part can be a little bit subtle. First we allocated the
// arena with MD_ArenaAlloc. Then we used the arena to allocate a
// ConfigFile. Now we are storing a pointer to the arena in the config.
// The subtle part is that if you're used to thinking in terms of
// 'ownership' it seems like the config owns the arena, but if we release
// the arena, we also release the config.
//
// A different way to think about it is that the arena is a handle that
// manages allocation lifetimes. The ConfigFile and all of the data it
// holds share the same lifetime, so they are all allocated on the same
// "lifetime handle" (i.e. the same arena). The ConfigFile is the root of
// all that data so it also holds the handle for releasing later.
result->arena = arena;
result->file_name = file_name;
result->contents = contents;
@@ -40,12 +111,10 @@ new_config_file_from_file_name(char *file_name_cstr)
void
release_config_file(ConfigFile *file)
{
if (file != 0)
{
MD_ArenaRelease(file->arena);
}
MD_ArenaRelease(file->arena);
}
//~ just to simulate new config files coming from somewhere ///////////////////
int in_files_count = 0;
@@ -77,6 +146,10 @@ main(int argc, char **argv)
in_file_names = argv + 1;
// @notes The idea here is to simulate a situation where an allocate and
// never free strategy would lead to growing memory usage over time
// (i.e. a memory leak).
// pretend there are unpredictable lifetimes tied to real-time events
{
// first we get three config files