- Add BlurPipeline class with downsampled FBO support (scene, blur_a, blur_b) - Implement 2-pass Gaussian blur shaders (horizontal + vertical) - Add setup_fbos(), compile_blur_shaders(), prepare_blur(), cleanup() methods - Add tests for BlurPipeline initialization, FBO setup, shader compilation, blur execution, and cleanup Task: Phase 1, Task 1 of frosted_glass_20260313 track
4.4 KiB
4.4 KiB