- Add compile_deepsea_shader() with animated underwater-like GLSL shader - Add render_deepsea_to_fbo() to render background to scene FBO - Deep Sea shader features: FBM noise, animated blobs, caustic lines, vignette - Add deepsea_program to cleanup() for proper resource management - Add 2 new tests for Deep Sea shader compilation and FBO rendering Task: Phase 1, Task 2 of frosted_glass_20260313 track
5.6 KiB
5.6 KiB