Files
manual_slop/src/shaders.py
T

39 lines
1.2 KiB
Python

from imgui_bundle import imgui
def draw_soft_shadow(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: imgui.ImVec2, color: imgui.ImVec4, shadow_size: float = 10.0, rounding: float = 0.0) -> None:
"""
Simulates a soft shadow effect by drawing multiple concentric rounded rectangles
with decreasing alpha values. This is a faux-shader effect using primitive batching.
"""
r, g, b, a = color.x, color.y, color.z, color.w
steps = int(shadow_size)
if steps <= 0:
return
alpha_step = a / steps
for i in range(steps):
current_alpha = a - (i * alpha_step)
# Apply an easing function (e.g., cubic) for a smoother shadow falloff
current_alpha = current_alpha * (1.0 - (i / steps)**2)
if current_alpha <= 0.01:
continue
expand = float(i)
c_min = imgui.ImVec2(p_min.x - expand, p_min.y - expand)
c_max = imgui.ImVec2(p_max.x + expand, p_max.y + expand)
u32_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, current_alpha))
draw_list.add_rect(
c_min,
c_max,
u32_color,
rounding + expand if rounding > 0 else 0.0,
flags=imgui.ImDrawFlags_.round_corners_all if rounding > 0 else imgui.ImDrawFlags_.none,
thickness=1.0
)