from imgui_bundle import imgui def draw_soft_shadow(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: imgui.ImVec2, color: imgui.ImVec4, shadow_size: float = 10.0, rounding: float = 0.0) -> None: """ Simulates a soft shadow effect by drawing multiple concentric rounded rectangles with decreasing alpha values. This is a faux-shader effect using primitive batching. """ r, g, b, a = color.x, color.y, color.z, color.w steps = int(shadow_size) if steps <= 0: return alpha_step = a / steps for i in range(steps): current_alpha = a - (i * alpha_step) # Apply an easing function (e.g., cubic) for a smoother shadow falloff current_alpha = current_alpha * (1.0 - (i / steps)**2) if current_alpha <= 0.01: continue expand = float(i) c_min = imgui.ImVec2(p_min.x - expand, p_min.y - expand) c_max = imgui.ImVec2(p_max.x + expand, p_max.y + expand) u32_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, current_alpha)) draw_list.add_rect( c_min, c_max, u32_color, rounding + expand if rounding > 0 else 0.0, flags=imgui.ImDrawFlags_.round_corners_all if rounding > 0 else imgui.ImDrawFlags_.none, thickness=1.0 )