Files
manual_slop/performance_monitor.py

125 lines
4.1 KiB
Python

import time
import psutil
import threading
class PerformanceMonitor:
def __init__(self):
self._start_time = None
self._last_frame_time = 0.0
self._fps = 0.0
self._frame_count = 0
self._fps_last_time = time.time()
self._process = psutil.Process()
self._cpu_usage = 0.0
self._cpu_lock = threading.Lock()
# Input lag tracking
self._last_input_time = None
self._input_lag_ms = 0.0
# Alerts
self.alert_callback = None
self.thresholds = {
'frame_time_ms': 33.3, # < 30 FPS
'cpu_percent': 80.0,
'input_lag_ms': 100.0
}
self._last_alert_time = 0
self._alert_cooldown = 30 # seconds
# Detailed profiling
self._component_timings = {}
self._comp_start = {}
# Start CPU usage monitoring thread
self._stop_event = threading.Event()
self._cpu_thread = threading.Thread(target=self._monitor_cpu, daemon=True)
self._cpu_thread.start()
def _monitor_cpu(self):
while not self._stop_event.is_set():
# psutil.cpu_percent is better than process.cpu_percent for real-time
usage = self._process.cpu_percent(interval=1.0)
with self._cpu_lock:
self._cpu_usage = usage
time.sleep(0.1)
def start_frame(self):
self._start_time = time.time()
def record_input_event(self):
self._last_input_time = time.time()
def start_component(self, name: str):
self._comp_start[name] = time.time()
def end_component(self, name: str):
if name in self._comp_start:
elapsed = (time.time() - self._comp_start[name]) * 1000.0
self._component_timings[name] = elapsed
def end_frame(self):
if self._start_time is None:
return
end_time = time.time()
self._last_frame_time = (end_time - self._start_time) * 1000.0
self._frame_count += 1
# Calculate input lag if an input occurred during this frame
if self._last_input_time is not None:
self._input_lag_ms = (end_time - self._last_input_time) * 1000.0
self._last_input_time = None
self._check_alerts()
elapsed_since_fps = end_time - self._fps_last_time
if elapsed_since_fps >= 1.0:
self._fps = self._frame_count / elapsed_since_fps
self._frame_count = 0
self._fps_last_time = end_time
def _check_alerts(self):
if not self.alert_callback:
return
now = time.time()
if now - self._last_alert_time < self._alert_cooldown:
return
metrics = self.get_metrics()
alerts = []
if metrics['last_frame_time_ms'] > self.thresholds['frame_time_ms']:
alerts.append(f"Frame time high: {metrics['last_frame_time_ms']:.1f}ms")
if metrics['cpu_percent'] > self.thresholds['cpu_percent']:
alerts.append(f"CPU usage high: {metrics['cpu_percent']:.1f}%")
if metrics['input_lag_ms'] > self.thresholds['input_lag_ms']:
alerts.append(f"Input lag high: {metrics['input_lag_ms']:.1f}ms")
if alerts:
self._last_alert_time = now
self.alert_callback("; ".join(alerts))
def get_metrics(self):
with self._cpu_lock:
cpu_usage = self._cpu_usage
metrics = {
'last_frame_time_ms': self._last_frame_time,
'fps': self._fps,
'cpu_percent': cpu_usage,
'input_lag_ms': self._last_input_time if self._last_input_time else 0.0 # Wait, this should be the calculated lag
}
# Oops, fixed the input lag logic in previous turn, let's keep it consistent
metrics['input_lag_ms'] = self._input_lag_ms
# Add detailed timings
for name, elapsed in self._component_timings.items():
metrics[f'time_{name}_ms'] = elapsed
return metrics
def stop(self):
self._stop_event.set()
self._cpu_thread.join(timeout=2.0)