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Processed 38 URLs from the user's list. 1 was already in the corpus (2072194202851549432). 9 were duplicates within the new batch (same post IDs at different anchor URLs); removed those. This commit contains the 27 unique new threads. Content spans the Jul 2026 era and is mostly Lottes's Linux development environment bringup work: - 1674757854471806977: 'Nothing Oriented Programming' (NOP) philosophy - 1990260050485797063: reversed projection matrices - 2030722033286328426: STP conspiracy theory - 2058166883044516181: 'crap-o-grammers' C++ bloat-ware critique - 2060191401883619479: relevant timestamp article - 2060730425929080874: CPU clock code (TSC) - 2061123768429211767: no-debugger-debug + mmap log pre-history - 2061416116694442141: Windows thread priority - 2061933917137932437: mmap'd page file - 2061937134756380682: Windows HIGHEST_PRIORITY_CLASS - 2062031187023982879: back running 640x480 on VGA CRTs - 2064858927829745887: on Linux now (SteamOS) - 2065804972378243476: nanorc done + iPhone font issue - 2065832746757341482: cross compilation up - 2065872197147578751: @axelgneiting bypassing libc - 2066184005632786736: Linux mlockall - 2070337342854832468: why not pselect/ppoll/epoll_pwait2 - 2070734717825986566: deterrant to ALSA = parsing through snd_pcm_open - 2071415096304193820: aplay to actually play a wave file - 2071706805114216559: 'ALSA hell month continues' - 2071937360288235902: Linux thread priority code - 2072135292115427728: Linux doesn't allow priority increase by default - 2072445315370590266: 'Wine workarounds - I could just detect' - 2072506103401754653: snd_pcm_sw_params for ALSA - 2072804183992922296: starting on WDM/KS audio for WIN32 - 2073096069529907441: re-trying WASAPI - 2073110092447203466: CPP_(obj) for mmdeviceapi Cleanup: removed 9 duplicate dirs (same posts at different anchor URLs), script temp files, and the '1857803914604618029' which was already a duplicate of '1857820858162753661' (mmap log canonical).
70 lines
2.4 KiB
JSON
70 lines
2.4 KiB
JSON
{
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"posts": [
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{
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"post_id": "2061416116694442141",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "Windows thread priority. SeIncreaseBasePriorityPrivilege required to play in the (fake)\"Realtime\" class -BUT- apparently there is AvSetMmThreadCharacteristics() for \"Pro Audio\" and AvSetMmThreadPriority() which can bring up priority into realtime. Curious if games using today?",
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"timestamp": "2026-06-01 11:54:36",
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}
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},
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{
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"post_id": "2061416572627886473",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "Either way NtSetInformationThread() seems to be the way to just set {1-15} (non-realtime class) priority directly without the silly clamp(priorityClassBase+threadPriority,1,15) business",
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"timestamp": "2026-06-01 11:56:24",
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},
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{
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"post_id": "2061658841360589225",
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"author": "Ant Toe Knee",
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"handle": "iamwhosiam",
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"text": "@NOTimothyLottes I don’t think your even suppose to change your thread’s priority in general anymore, it just messes with scheduling.",
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"timestamp": "2026-06-02 03:59:06",
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},
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{
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"post_id": "2061757874297065775",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "@iamwhosiam Try using low latency pro audio tools and disabling the app’s authorization for high priority scheduling",
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"timestamp": "2026-06-02 10:32:37",
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} |