{ "root_post_id": "2061416116694442141", "posts": [ { "post_id": "2061416116694442141", "author": "NOTimothyLottes", "handle": "NOTimothyLottes", "text": "Windows thread priority. SeIncreaseBasePriorityPrivilege required to play in the (fake)\"Realtime\" class -BUT- apparently there is AvSetMmThreadCharacteristics() for \"Pro Audio\" and AvSetMmThreadPriority() which can bring up priority into realtime. Curious if games using today?", "timestamp": "2026-06-01 11:54:36", "media_urls": [], "reply_to_id": null, "quote_of_id": null, "metrics": { "reply_count": 2, "repost_count": 0, "like_count": 10, "view_count": 1196 } }, { "post_id": "2061416572627886473", "author": "NOTimothyLottes", "handle": "NOTimothyLottes", "text": "Either way NtSetInformationThread() seems to be the way to just set {1-15} (non-realtime class) priority directly without the silly clamp(priorityClassBase+threadPriority,1,15) business", "timestamp": "2026-06-01 11:56:24", "media_urls": [], "reply_to_id": "2061416116694442141", "quote_of_id": null, "metrics": { "reply_count": 0, "repost_count": 0, "like_count": 3, "view_count": 455 } }, { "post_id": "2061658841360589225", "author": "Ant Toe Knee", "handle": "iamwhosiam", "text": "@NOTimothyLottes I don’t think your even suppose to change your thread’s priority in general anymore, it just messes with scheduling.", "timestamp": "2026-06-02 03:59:06", "media_urls": [], "reply_to_id": "2061416116694442141", "quote_of_id": null, "metrics": { "reply_count": 1, "repost_count": 0, "like_count": 0, "view_count": 31 } }, { "post_id": "2061757874297065775", "author": "NOTimothyLottes", "handle": "NOTimothyLottes", "text": "@iamwhosiam Try using low latency pro audio tools and disabling the app’s authorization for high priority scheduling", "timestamp": "2026-06-02 10:32:37", "media_urls": [], "reply_to_id": "2061658841360589225", "quote_of_id": null, "metrics": { "reply_count": 0, "repost_count": 0, "like_count": 0, "view_count": 26 } } ], "source_url": "https://x.com/NOTimothyLottes/status/2061416116694442141" }