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---
title: "Multi-session is nice, since the binary auto reloads in some cases (crash, etc),"
author: "NOTimothyLottes"
handle: "@NOTimothyLottes"
post_url: "https://x.com/NOTimothyLottes/status/1737201090058219980"
post_id: "1737201090058219980"
timestamp: "2023-12-19 19:59:50"
post_count: 3
reply_count: 0
repost_count: 0
like_count: 3
view_count: 742
---
# @NOTimothyLottes — Multi-session is nice, since the binary auto reloads in some cases (crash, etc),
## Post 1 (2023-12-19 19:51:05)
Working towards a public-domain release of a cleaned version of my Win32 Vulkan NV+AMD compute graphics platform. What I used last for rapid prototyping (which is also IMO fine for releasable software). Won't call it an 'Engine' because it only provides tools to hang yourself ...
## Post 2 (2023-12-19 19:56:49) — reply to Post 1
Simplified the error logger today. Memory mapped file is definitely the way to go, one atomic per message, log multiple sessions, fixed size file acts like a message ring buffer. Background thread keeps the last message updating the same line on the console (for easy debug).
![Media 1](./media/1737200333338595330_1.png)
![Media 2](./media/1737200333338595330_2.png)
## Post 3 (2023-12-19 19:59:50) — reply to Post 2
Multi-session is nice, since the binary auto reloads in some cases (crash, etc), want to see why the reload happened, so don't want to clear the log. Yes, I still don't use debuggers, this logger + runtime shader recompile is all I use personally for dev work.