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---
title: "SPC: Using 8 deep swap all aliasing same BO (image) fixes Game Mode crash with e"
author: "NOTimothyLottes"
handle: "@NOTimothyLottes"
post_url: "https://x.com/NOTimothyLottes/status/1687062786273062912"
post_id: "1687062786273062912"
timestamp: "2023-08-03 11:28:07"
post_count: 5
reply_count: 1
repost_count: 1
like_count: 4
view_count: 654
---
# @NOTimothyLottes — SPC: Using 8 deep swap all aliasing same BO (image) fixes Game Mode crash with e
## Post 1 (2023-08-03 11:28:07)
SPC: Using 8 deep swap all aliasing same BO (image) fixes Game Mode crash with external display. Pipelined load gets to black screen in 2 ms. Takes 460 ms to allocate 4 GiB GTT video ram, 558 ms to copy 256 MiB cart from page cache to USWC (page faults), all in parallel.
![Media 1](./media/1687062786273062912_1.jpg)
## Post 2 (2023-08-03 11:40:20) — reply to Post 1
Clearing page cache to simulate a cold launch: Takes 1.5 sec to read 256 MiB from the stock SSD. This is worst case load time in desktop mode. Won't be any compile/etc after this. So literally in game at this point. Speed of light. This is how it is done.
## Post 3 (2023-08-03 11:41:23) — reply to Post 2
Forgot the timing capture ... Load from SSD.
![Media 1](./media/1687066126268674048_1.jpg)
## Post 4 (2023-08-03 11:50:33) — reply to Post 3
There are only 3 threads on load: (1.) to open X11 then spin doing present/keyboard, (2.) to open the AMDgpu device, SDMA copy after CART read, and then eventually spin doing dispatchs, (3.) one to load the CART from disk to mapped USWC GTT via read().
## Post 5 (2023-08-03 11:53:14) — reply to Post 4
Something I don't know: does read() since it's kernel- side automatically get some multi-core parallelism? Not a good idea to manually thread the read() because SSD needs linear reads to be fast. Not possible to know if the reads are page cache hits in advance either ...