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title: "SPC: Using 8 deep swap all aliasing same BO (image) fixes Game Mode crash with e" author: "NOTimothyLottes" handle: "@NOTimothyLottes" post_url: "https://x.com/NOTimothyLottes/status/1687062786273062912" post_id: "1687062786273062912" timestamp: "2023-08-03 11:28:07" post_count: 5 reply_count: 1 repost_count: 1 like_count: 4 view_count: 654

@NOTimothyLottes — SPC: Using 8 deep swap all aliasing same BO (image) fixes Game Mode crash with e

Post 1 (2023-08-03 11:28:07)

SPC: Using 8 deep swap all aliasing same BO (image) fixes Game Mode crash with external display. Pipelined load gets to black screen in 2 ms. Takes 460 ms to allocate 4 GiB GTT video ram, 558 ms to copy 256 MiB cart from page cache to USWC (page faults), all in parallel.

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Post 2 (2023-08-03 11:40:20) — reply to Post 1

Clearing page cache to simulate a cold launch: Takes 1.5 sec to read 256 MiB from the stock SSD. This is worst case load time in desktop mode. Won't be any compile/etc after this. So literally in game at this point. Speed of light. This is how it is done.

Post 3 (2023-08-03 11:41:23) — reply to Post 2

Forgot the timing capture ... Load from SSD.

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Post 4 (2023-08-03 11:50:33) — reply to Post 3

There are only 3 threads on load: (1.) to open X11 then spin doing present/keyboard, (2.) to open the AMDgpu device, SDMA copy after CART read, and then eventually spin doing dispatchs, (3.) one to load the CART from disk to mapped USWC GTT via read().

Post 5 (2023-08-03 11:53:14) — reply to Post 4

Something I don't know: does read() since it's kernel- side automatically get some multi-core parallelism? Not a good idea to manually thread the read() because SSD needs linear reads to be fast. Not possible to know if the reads are page cache hits in advance either ...