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Processed 38 URLs from the user's list. 1 was already in the corpus (2072194202851549432). 9 were duplicates within the new batch (same post IDs at different anchor URLs); removed those. This commit contains the 27 unique new threads. Content spans the Jul 2026 era and is mostly Lottes's Linux development environment bringup work: - 1674757854471806977: 'Nothing Oriented Programming' (NOP) philosophy - 1990260050485797063: reversed projection matrices - 2030722033286328426: STP conspiracy theory - 2058166883044516181: 'crap-o-grammers' C++ bloat-ware critique - 2060191401883619479: relevant timestamp article - 2060730425929080874: CPU clock code (TSC) - 2061123768429211767: no-debugger-debug + mmap log pre-history - 2061416116694442141: Windows thread priority - 2061933917137932437: mmap'd page file - 2061937134756380682: Windows HIGHEST_PRIORITY_CLASS - 2062031187023982879: back running 640x480 on VGA CRTs - 2064858927829745887: on Linux now (SteamOS) - 2065804972378243476: nanorc done + iPhone font issue - 2065832746757341482: cross compilation up - 2065872197147578751: @axelgneiting bypassing libc - 2066184005632786736: Linux mlockall - 2070337342854832468: why not pselect/ppoll/epoll_pwait2 - 2070734717825986566: deterrant to ALSA = parsing through snd_pcm_open - 2071415096304193820: aplay to actually play a wave file - 2071706805114216559: 'ALSA hell month continues' - 2071937360288235902: Linux thread priority code - 2072135292115427728: Linux doesn't allow priority increase by default - 2072445315370590266: 'Wine workarounds - I could just detect' - 2072506103401754653: snd_pcm_sw_params for ALSA - 2072804183992922296: starting on WDM/KS audio for WIN32 - 2073096069529907441: re-trying WASAPI - 2073110092447203466: CPP_(obj) for mmdeviceapi Cleanup: removed 9 duplicate dirs (same posts at different anchor URLs), script temp files, and the '1857803914604618029' which was already a duplicate of '1857820858162753661' (mmap log canonical).
318 lines
10 KiB
JSON
318 lines
10 KiB
JSON
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{
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"post_id": "1674757854471806977",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "\"Nothing Oriented Programming\" (NOP). Where the goal is to achieve minimal enlightenment by writing as little possible code: no dynamic memory allocation, no thousand files of glue, no includes, no objects. Write nothing, be happy. Even applied it to the logo, zero effort.",
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"timestamp": "2023-06-30 12:32:42",
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"post_id": "1674768757867020289",
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"author": "Sebastian Aaltonen",
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"handle": "SebAaltonen",
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"text": "@NOTimothyLottes Would be nice to talk a full presentation about this topic, but people want me to show cool tech and pretty pixels instead. Maybe one day.\n\nI will save your image for that day (if I get approval to use it), since Twitter search is super bad.",
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"timestamp": "2023-06-30 13:16:02",
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"post_id": "1674771452799614976",
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"author": "Arnaud Carré",
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"handle": "leonard_coder",
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"text": "@NOTimothyLottes $4e71\nif you know, you know",
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"timestamp": "2023-06-30 13:26:44",
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"post_id": "1674774881093689346",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "@leonard_coder ${EA, 1A, 3A, 5A, 7A, DA, or FA}",
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"timestamp": "2023-06-30 13:40:22",
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"post_id": "1674776150671781888",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "@SebAaltonen \"Approval\", haha, sure it's covered under my favorite license",
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"timestamp": "2023-06-30 13:45:24",
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"post_id": "1674777379414179840",
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"author": "Colin Riley 🎗",
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"handle": "domipheus",
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"text": "@NOTimothyLottes I like this, given I never write code any more.\nsadly i am still a grumpy git.",
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"timestamp": "2023-06-30 13:50:17",
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"post_id": "1674839597853835285",
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"author": "Michal Klos",
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"handle": "_spolsh",
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"text": "@NOTimothyLottes Once in a while people need to be reminded to stop the bloat, understand the machine guts and be self aware about productive process\nhttps://tonsky.me/blog/disenchantment/",
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"timestamp": "2023-06-30 17:57:31",
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"post_id": "1674886711707418624",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "@_spolsh That was a fantastic read, thanks",
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"timestamp": "2023-06-30 21:04:44",
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"post_id": "1674962613506297857",
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"author": "Mike Acton",
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"handle": "mike_acton",
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"text": "@NOTimothyLottes",
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"timestamp": "2023-07-01 02:06:21",
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"post_id": "1674970938234875907",
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"author": "Simon Nordon",
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"handle": "SimonNordon",
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"text": "@NOTimothyLottes NOP is ideal.",
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"timestamp": "2023-07-01 02:39:25",
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{
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"post_id": "1674996094265163782",
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"author": "azeke",
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"handle": "azeke1984",
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"text": "@NOTimothyLottes Best software is absense of it:\n\nhttps://en.wikipedia.org/wiki/The_Mythical_Man-Month",
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"timestamp": "2023-07-01 04:19:23",
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"post_id": "1675020853862359041",
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"author": "Total Slack Holocaust",
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"handle": "helpful_signage",
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"text": "@NOTimothyLottes Folks, they're calling it \"computer oriented programming\". It's where you stop trying to impress peers and just tell the computer the best way to do things",
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"timestamp": "2023-07-01 05:57:46",
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{
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"post_id": "1675054802265423872",
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"author": "ᓇᓄᖅ ❄️",
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"handle": "claudiogonzalo",
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"text": "@NOTimothyLottes c++ to √c",
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"timestamp": "2023-07-01 08:12:40",
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"post_id": "1675059402280251395",
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"author": "Dbug",
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"handle": "DefenceForceOrg",
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"text": "@NOTimothyLottes Many games used to be like that, at least the ones without dynamic content, mods, etc...\n\nMost of the stuff I worked on on PSX and Dreamcast basically just loads big files with everything pre-allocated and aligned properly at the final location, ready to use.",
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"timestamp": "2023-07-01 08:30:57",
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"post_id": "1675088736621559808",
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"author": "Pierre Terdiman",
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"handle": "PierreTerdiman",
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"text": "@NOTimothyLottes I was calling it \"disoriented programming\" just the other day.\n\nhttps://x.com/PierreTerdiman/status/1673389650172321813?s=20",
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"timestamp": "2023-07-01 10:27:31",
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"post_id": "1675123653162196992",
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"author": "Aspar",
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"handle": "asparagiii",
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"text": "@NOTimothyLottes Looks like a koala",
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"timestamp": "2023-07-01 12:46:15",
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"post_id": "1675149939759017987",
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"author": "Coding Fiend",
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"handle": "CodingFiend",
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"text": "@NOTimothyLottes @Jonathan_Blow i designed a language Beads, which uses a graph DB, has no memory allocation, super modular, approaches this minimalism as close as humanly possible, but billable hour / job security seeking programmers refuse to try it",
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"timestamp": "2023-07-01 14:30:43",
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"post_id": "1675248176498987009",
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"author": "Tim Sweeney",
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"handle": "TimSweeneyEpic",
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"text": "@NOTimothyLottes Can teach it in abstinence-only programming classes!",
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"timestamp": "2023-07-01 21:01:04",
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"post_id": "1678087686404595712",
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"author": "Wyatt S Carpenter",
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"handle": "wyattscarpenter",
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"text": "@NOTimothyLottes https://github.com/wyattscarpenter/wu",
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"timestamp": "2023-07-09 17:04:16",
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