c8b7fca368
feat(shader): Expand Gaussian blur to 13-tap wide distribution
...
- Update horizontal and vertical blur shaders from 9-tap to 13-tap kernel
- Use Gaussian weights with sigma=3.5 for creamier 'milky' blur effect
- Add test_blur_pipeline_wide_tap_distribution to verify >= 11 texture samples
- Weights: [0.0152, 0.0300, 0.0525, 0.0812, 0.1110, 0.1342, 0.1432] (symmetric)
Task: Phase 1, Task 3 of frosted_glass_20260313 track
2026-03-13 20:28:12 -04:00
b3e6590cb4
conductor(plan): Mark task 'Deep Sea background shader' as complete
2026-03-13 20:25:57 -04:00
d85dc3a1b3
feat(shader): Add Deep Sea background shader for BlurPipeline
...
- Add compile_deepsea_shader() with animated underwater-like GLSL shader
- Add render_deepsea_to_fbo() to render background to scene FBO
- Deep Sea shader features: FBM noise, animated blobs, caustic lines, vignette
- Add deepsea_program to cleanup() for proper resource management
- Add 2 new tests for Deep Sea shader compilation and FBO rendering
Task: Phase 1, Task 2 of frosted_glass_20260313 track
2026-03-13 20:25:26 -04:00
2947948ac6
conductor(plan): Mark task 'BlurPipeline FBO setup' as complete
2026-03-13 20:22:43 -04:00
d9148acb0c
feat(shader): Add BlurPipeline class for frosted glass FBO setup
...
- Add BlurPipeline class with downsampled FBO support (scene, blur_a, blur_b)
- Implement 2-pass Gaussian blur shaders (horizontal + vertical)
- Add setup_fbos(), compile_blur_shaders(), prepare_blur(), cleanup() methods
- Add tests for BlurPipeline initialization, FBO setup, shader compilation, blur execution, and cleanup
Task: Phase 1, Task 1 of frosted_glass_20260313 track
2026-03-13 20:22:16 -04:00
1a8efa880a
tired
2026-03-13 20:12:56 -04:00
11eb69449d
dumb ai
2026-03-13 19:46:23 -04:00
879e0991c9
chore(conductor): Add new track 'Frosted Glass Background Effect'
2026-03-13 14:40:43 -04:00