c8b7fca368
feat(shader): Expand Gaussian blur to 13-tap wide distribution
...
- Update horizontal and vertical blur shaders from 9-tap to 13-tap kernel
- Use Gaussian weights with sigma=3.5 for creamier 'milky' blur effect
- Add test_blur_pipeline_wide_tap_distribution to verify >= 11 texture samples
- Weights: [0.0152, 0.0300, 0.0525, 0.0812, 0.1110, 0.1342, 0.1432] (symmetric)
Task: Phase 1, Task 3 of frosted_glass_20260313 track
2026-03-13 20:28:12 -04:00
b3e6590cb4
conductor(plan): Mark task 'Deep Sea background shader' as complete
2026-03-13 20:25:57 -04:00
d85dc3a1b3
feat(shader): Add Deep Sea background shader for BlurPipeline
...
- Add compile_deepsea_shader() with animated underwater-like GLSL shader
- Add render_deepsea_to_fbo() to render background to scene FBO
- Deep Sea shader features: FBM noise, animated blobs, caustic lines, vignette
- Add deepsea_program to cleanup() for proper resource management
- Add 2 new tests for Deep Sea shader compilation and FBO rendering
Task: Phase 1, Task 2 of frosted_glass_20260313 track
2026-03-13 20:25:26 -04:00
2947948ac6
conductor(plan): Mark task 'BlurPipeline FBO setup' as complete
2026-03-13 20:22:43 -04:00
d9148acb0c
feat(shader): Add BlurPipeline class for frosted glass FBO setup
...
- Add BlurPipeline class with downsampled FBO support (scene, blur_a, blur_b)
- Implement 2-pass Gaussian blur shaders (horizontal + vertical)
- Add setup_fbos(), compile_blur_shaders(), prepare_blur(), cleanup() methods
- Add tests for BlurPipeline initialization, FBO setup, shader compilation, blur execution, and cleanup
Task: Phase 1, Task 1 of frosted_glass_20260313 track
2026-03-13 20:22:16 -04:00
2c39f1dcf4
sigh
2026-03-13 20:13:51 -04:00
1a8efa880a
tired
2026-03-13 20:12:56 -04:00
11eb69449d
dumb ai
2026-03-13 19:46:23 -04:00
3a0d388502
adjust tracks.md
2026-03-13 14:41:08 -04:00
879e0991c9
chore(conductor): Add new track 'Frosted Glass Background Effect'
2026-03-13 14:40:43 -04:00
d96adca67c
update track ordering
2026-03-13 14:40:37 -04:00
4b0ebe44ff
chore(conductor): Add new track 'Advanced Text Viewer with Syntax Highlighting'
2026-03-13 14:28:32 -04:00
6b8151235f
adjust track loc
2026-03-13 13:59:43 -04:00
69107a75d3
chore(conductor): Add new track 'Rich Thinking Trace Handling'
2026-03-13 13:54:13 -04:00
89c9f62f0c
use maple mono.
2026-03-13 13:49:27 -04:00
87e6b5c665
more win32 wrap
2026-03-13 13:39:42 -04:00
9f8dd48a2e
wrap win32 usage in conditionals
2026-03-13 13:29:13 -04:00
87bd2ae11c
fixed.
2026-03-13 13:23:31 -04:00
a57a3c78d4
fixes
2026-03-13 13:15:58 -04:00
ca01397885
checkpoint: fixing ux with window frame bar
2026-03-13 13:13:35 -04:00
c76aba64e4
docs(conductor): Synchronize docs for track 'Custom Shader and Window Frame Support'
2026-03-13 12:45:58 -04:00
96de21b2b2
chore(conductor): Mark track 'Custom Shader and Window Frame Support' as complete
2026-03-13 12:45:13 -04:00
25d7d97455
conductor(plan): Mark Phase 5 as complete
2026-03-13 12:45:03 -04:00
da478191e9
conductor(checkpoint): Checkpoint end of Phase 5
2026-03-13 12:44:37 -04:00
9b79044caa
conductor(plan): Mark Phase 5 implementations as complete
2026-03-13 12:44:19 -04:00
229fbe2b3f
feat(gui): Implement live shader editor panel
2026-03-13 12:43:54 -04:00
d69434e85f
feat(config): Implement parsing for shader and window frame configurations
2026-03-13 12:41:24 -04:00
830bd7b1fb
conductor(plan): Mark Phase 4 as complete
2026-03-13 12:38:05 -04:00
50f98deb74
conductor(checkpoint): Checkpoint end of Phase 4
2026-03-13 12:37:45 -04:00
67ed51056e
conductor(plan): Mark Phase 4 implementations as complete
2026-03-13 12:36:05 -04:00
905ac00e3f
feat(shaders): Implement CRT post-process shader logic
2026-03-13 12:35:43 -04:00
836168a2a8
feat(shaders): Implement dynamic background shader
2026-03-13 12:33:27 -04:00
2dbd570d59
conductor(plan): Mark Phase 3 as complete
2026-03-13 12:31:02 -04:00
5ebce894bb
conductor(checkpoint): Checkpoint end of Phase 3
2026-03-13 12:30:41 -04:00
6c4c567ed0
conductor(plan): Mark Phase 3 as complete
2026-03-13 12:29:34 -04:00
09383960be
feat(shaders): Implement uniform data passing for ShaderManager
2026-03-13 12:29:10 -04:00
ac4f63b76e
feat(shaders): Create ShaderManager with basic compilation
2026-03-13 12:27:01 -04:00
356d5f3618
conductor(plan): Mark Phase 2 as complete
2026-03-13 12:24:03 -04:00
b9ca69fbae
conductor(checkpoint): Checkpoint end of Phase 2
2026-03-13 12:23:40 -04:00
3f4ae21708
conductor(plan): Mark Phase 2 implementation as complete
2026-03-13 12:20:59 -04:00
59d7368bd7
feat(gui): Implement custom title bar and window controls
2026-03-13 12:20:37 -04:00
02fca1f8ba
test(gui): Verify borderless window mode is configured
2026-03-13 12:05:49 -04:00
841e54aa47
conductor(plan): Mark Phase 1 as complete
2026-03-13 11:58:43 -04:00
815ee55981
conductor(checkpoint): Checkpoint end of Phase 1
2026-03-13 11:58:16 -04:00
4e5ec31876
conductor(plan): Mark Phase 1 investigation tasks as complete
2026-03-13 11:57:46 -04:00
5f4da366f1
docs(architecture): Add custom shaders and window frame architecture document
2026-03-13 11:57:22 -04:00
82722999a8
ai put it in the wrong spot
2026-03-12 21:47:57 -04:00
ad93a294fb
chore(conductor): Add new track 'Optimization pass for Data-Oriented Python heuristics'
2026-03-12 21:47:16 -04:00
b677228a96
get prior session history properly working.
2026-03-12 21:38:19 -04:00
f2c5ae43d7
add resize splitter to dicussion hub message/response section
2026-03-12 21:14:41 -04:00