Commit Graph

1588 Commits

Author SHA1 Message Date
Ed_
c8b7fca368 feat(shader): Expand Gaussian blur to 13-tap wide distribution
- Update horizontal and vertical blur shaders from 9-tap to 13-tap kernel
- Use Gaussian weights with sigma=3.5 for creamier 'milky' blur effect
- Add test_blur_pipeline_wide_tap_distribution to verify >= 11 texture samples
- Weights: [0.0152, 0.0300, 0.0525, 0.0812, 0.1110, 0.1342, 0.1432] (symmetric)

Task: Phase 1, Task 3 of frosted_glass_20260313 track
2026-03-13 20:28:12 -04:00
Ed_
b3e6590cb4 conductor(plan): Mark task 'Deep Sea background shader' as complete 2026-03-13 20:25:57 -04:00
Ed_
d85dc3a1b3 feat(shader): Add Deep Sea background shader for BlurPipeline
- Add compile_deepsea_shader() with animated underwater-like GLSL shader
- Add render_deepsea_to_fbo() to render background to scene FBO
- Deep Sea shader features: FBM noise, animated blobs, caustic lines, vignette
- Add deepsea_program to cleanup() for proper resource management
- Add 2 new tests for Deep Sea shader compilation and FBO rendering

Task: Phase 1, Task 2 of frosted_glass_20260313 track
2026-03-13 20:25:26 -04:00
Ed_
2947948ac6 conductor(plan): Mark task 'BlurPipeline FBO setup' as complete 2026-03-13 20:22:43 -04:00
Ed_
d9148acb0c feat(shader): Add BlurPipeline class for frosted glass FBO setup
- Add BlurPipeline class with downsampled FBO support (scene, blur_a, blur_b)
- Implement 2-pass Gaussian blur shaders (horizontal + vertical)
- Add setup_fbos(), compile_blur_shaders(), prepare_blur(), cleanup() methods
- Add tests for BlurPipeline initialization, FBO setup, shader compilation, blur execution, and cleanup

Task: Phase 1, Task 1 of frosted_glass_20260313 track
2026-03-13 20:22:16 -04:00
Ed_
2c39f1dcf4 sigh 2026-03-13 20:13:51 -04:00
Ed_
1a8efa880a tired 2026-03-13 20:12:56 -04:00
Ed_
11eb69449d dumb ai 2026-03-13 19:46:23 -04:00
Ed_
3a0d388502 adjust tracks.md 2026-03-13 14:41:08 -04:00
Ed_
879e0991c9 chore(conductor): Add new track 'Frosted Glass Background Effect' 2026-03-13 14:40:43 -04:00
Ed_
d96adca67c update track ordering 2026-03-13 14:40:37 -04:00
Ed_
4b0ebe44ff chore(conductor): Add new track 'Advanced Text Viewer with Syntax Highlighting' 2026-03-13 14:28:32 -04:00
Ed_
6b8151235f adjust track loc 2026-03-13 13:59:43 -04:00
Ed_
69107a75d3 chore(conductor): Add new track 'Rich Thinking Trace Handling' 2026-03-13 13:54:13 -04:00
Ed_
89c9f62f0c use maple mono. 2026-03-13 13:49:27 -04:00
Ed_
87e6b5c665 more win32 wrap 2026-03-13 13:39:42 -04:00
Ed_
9f8dd48a2e wrap win32 usage in conditionals 2026-03-13 13:29:13 -04:00
Ed_
87bd2ae11c fixed. 2026-03-13 13:23:31 -04:00
Ed_
a57a3c78d4 fixes 2026-03-13 13:15:58 -04:00
Ed_
ca01397885 checkpoint: fixing ux with window frame bar 2026-03-13 13:13:35 -04:00
Ed_
c76aba64e4 docs(conductor): Synchronize docs for track 'Custom Shader and Window Frame Support' 2026-03-13 12:45:58 -04:00
Ed_
96de21b2b2 chore(conductor): Mark track 'Custom Shader and Window Frame Support' as complete 2026-03-13 12:45:13 -04:00
Ed_
25d7d97455 conductor(plan): Mark Phase 5 as complete 2026-03-13 12:45:03 -04:00
Ed_
da478191e9 conductor(checkpoint): Checkpoint end of Phase 5 2026-03-13 12:44:37 -04:00
Ed_
9b79044caa conductor(plan): Mark Phase 5 implementations as complete 2026-03-13 12:44:19 -04:00
Ed_
229fbe2b3f feat(gui): Implement live shader editor panel 2026-03-13 12:43:54 -04:00
Ed_
d69434e85f feat(config): Implement parsing for shader and window frame configurations 2026-03-13 12:41:24 -04:00
Ed_
830bd7b1fb conductor(plan): Mark Phase 4 as complete 2026-03-13 12:38:05 -04:00
Ed_
50f98deb74 conductor(checkpoint): Checkpoint end of Phase 4 2026-03-13 12:37:45 -04:00
Ed_
67ed51056e conductor(plan): Mark Phase 4 implementations as complete 2026-03-13 12:36:05 -04:00
Ed_
905ac00e3f feat(shaders): Implement CRT post-process shader logic 2026-03-13 12:35:43 -04:00
Ed_
836168a2a8 feat(shaders): Implement dynamic background shader 2026-03-13 12:33:27 -04:00
Ed_
2dbd570d59 conductor(plan): Mark Phase 3 as complete 2026-03-13 12:31:02 -04:00
Ed_
5ebce894bb conductor(checkpoint): Checkpoint end of Phase 3 2026-03-13 12:30:41 -04:00
Ed_
6c4c567ed0 conductor(plan): Mark Phase 3 as complete 2026-03-13 12:29:34 -04:00
Ed_
09383960be feat(shaders): Implement uniform data passing for ShaderManager 2026-03-13 12:29:10 -04:00
Ed_
ac4f63b76e feat(shaders): Create ShaderManager with basic compilation 2026-03-13 12:27:01 -04:00
Ed_
356d5f3618 conductor(plan): Mark Phase 2 as complete 2026-03-13 12:24:03 -04:00
Ed_
b9ca69fbae conductor(checkpoint): Checkpoint end of Phase 2 2026-03-13 12:23:40 -04:00
Ed_
3f4ae21708 conductor(plan): Mark Phase 2 implementation as complete 2026-03-13 12:20:59 -04:00
Ed_
59d7368bd7 feat(gui): Implement custom title bar and window controls 2026-03-13 12:20:37 -04:00
Ed_
02fca1f8ba test(gui): Verify borderless window mode is configured 2026-03-13 12:05:49 -04:00
Ed_
841e54aa47 conductor(plan): Mark Phase 1 as complete 2026-03-13 11:58:43 -04:00
Ed_
815ee55981 conductor(checkpoint): Checkpoint end of Phase 1 2026-03-13 11:58:16 -04:00
Ed_
4e5ec31876 conductor(plan): Mark Phase 1 investigation tasks as complete 2026-03-13 11:57:46 -04:00
Ed_
5f4da366f1 docs(architecture): Add custom shaders and window frame architecture document 2026-03-13 11:57:22 -04:00
Ed_
82722999a8 ai put it in the wrong spot 2026-03-12 21:47:57 -04:00
Ed_
ad93a294fb chore(conductor): Add new track 'Optimization pass for Data-Oriented Python heuristics' 2026-03-12 21:47:16 -04:00
Ed_
b677228a96 get prior session history properly working. 2026-03-12 21:38:19 -04:00
Ed_
f2c5ae43d7 add resize splitter to dicussion hub message/response section 2026-03-12 21:14:41 -04:00