conductor(plan): Mark Phase 1 shader implementation as complete

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2026-03-13 14:45:40 -04:00
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# Implementation Plan: Frosted Glass Background Effect
## Phase 1: Shader Development & Integration
- [ ] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points.
- [ ] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader.
- [ ] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`.
- [ ] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle.
- [ ] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md)
- [x] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points. [1328bc1]
- [x] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader. [1328bc1]
- [x] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`. [1328bc1]
- [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1]
- [~] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md)
## Phase 2: Framebuffer Capture Pipeline
- [ ] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture.