From e56d4af097e3bed69103e245f36ec07cd471fabf Mon Sep 17 00:00:00 2001 From: Ed_ Date: Fri, 13 Mar 2026 14:45:40 -0400 Subject: [PATCH] conductor(plan): Mark Phase 1 shader implementation as complete --- conductor/tracks/frosted_glass_20260313/plan.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/conductor/tracks/frosted_glass_20260313/plan.md b/conductor/tracks/frosted_glass_20260313/plan.md index c1b9f4f..eebf0be 100644 --- a/conductor/tracks/frosted_glass_20260313/plan.md +++ b/conductor/tracks/frosted_glass_20260313/plan.md @@ -1,11 +1,11 @@ # Implementation Plan: Frosted Glass Background Effect ## Phase 1: Shader Development & Integration -- [ ] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points. -- [ ] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader. -- [ ] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`. -- [ ] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. -- [ ] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) +- [x] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points. [1328bc1] +- [x] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader. [1328bc1] +- [x] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`. [1328bc1] +- [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1] +- [~] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) ## Phase 2: Framebuffer Capture Pipeline - [ ] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture.