conductor(plan): Mark task 'Wide tap Gaussian blur' as complete

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2026-03-13 20:28:42 -04:00
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## Phase 1: Robust Shader & FBO Foundation
- [x] Task: Implement: Create `ShaderManager` methods for downsampled FBO setup (scene, temp, blur). [d9148ac]
- [x] Task: Implement: Develop the "Deep Sea" background shader and integrate it as the FBO source. [d85dc3a]
- [~] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution.
- [x] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution. [c8b7fca]
- [ ] Task: Conductor - User Manual Verification 'Phase 1: Robust Foundation' (Protocol in workflow.md)
## Phase 2: High-Performance Blur Pipeline