From ab44102badfa0da8ee4e4410e7788d33e3d46b42 Mon Sep 17 00:00:00 2001 From: Ed_ Date: Fri, 13 Mar 2026 20:28:42 -0400 Subject: [PATCH] conductor(plan): Mark task 'Wide tap Gaussian blur' as complete --- conductor/tracks/frosted_glass_20260313/plan.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/conductor/tracks/frosted_glass_20260313/plan.md b/conductor/tracks/frosted_glass_20260313/plan.md index 63104af..53a0483 100644 --- a/conductor/tracks/frosted_glass_20260313/plan.md +++ b/conductor/tracks/frosted_glass_20260313/plan.md @@ -3,7 +3,7 @@ ## Phase 1: Robust Shader & FBO Foundation - [x] Task: Implement: Create `ShaderManager` methods for downsampled FBO setup (scene, temp, blur). [d9148ac] - [x] Task: Implement: Develop the "Deep Sea" background shader and integrate it as the FBO source. [d85dc3a] -- [~] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution. +- [x] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution. [c8b7fca] - [ ] Task: Conductor - User Manual Verification 'Phase 1: Robust Foundation' (Protocol in workflow.md) ## Phase 2: High-Performance Blur Pipeline