fix(gui): Restore discussion tinting and fix Markdown table width
- Implement layered tinting using draw_list channels in modular discussion renderer. - Fix vertical squashing of Markdown tables by forcing full group width with a dummy. - Consolidate color constants into src/ui_shared.py to prevent circular imports. - Update src/theme_2.py with role-based tint helpers. - Successfully verified imports and layout logic.
This commit is contained in:
@@ -4,32 +4,71 @@ import re
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import datetime
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from pathlib import Path
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from typing import TYPE_CHECKING, Any
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from src import imgui_scopes as imscope, theme_2 as theme, project_manager, mcp_client, ui_shared
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from src import imscope, theme_2 as theme, project_manager, mcp_client, ui_shared
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if TYPE_CHECKING:
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from src.gui_2 import App
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def vec4(r: float, g: float, b: float, a: float = 1.0) -> imgui.ImVec4:
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return imgui.ImVec4(r/255, g/255, b/255, a)
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def render_thinking_trace(app: 'App', entry: dict, segments: list[dict], entry_index: int, is_standalone: bool = False) -> None:
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if not segments:
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return
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with imscope.style_color(imgui.Col_.child_bg, ui_shared.vec4(40, 35, 25, 180)), \
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theme.ai_text_style():
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with imscope.indent():
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show_content = True
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if not is_standalone:
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header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}"
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show_content = imgui.collapsing_header(header_label)
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if show_content:
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thinking_read_mode = entry.get("thinking_read_mode", True)
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if imgui.button(f"[Pure]##think_pure_{entry_index}" if thinking_read_mode else f"[Read]##think_read_{entry_index}"):
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entry["thinking_read_mode"] = not thinking_read_mode
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imgui.same_line()
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imgui.text_colored(ui_shared.vec4(180, 150, 80), "Selectable toggle")
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h = 150 if is_standalone else 100
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with imscope.child(f"thinking_content_{entry_index}", 0, h, True):
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for idx, seg in enumerate(segments):
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content = seg.get("content", "")
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marker = seg.get("marker", "thinking")
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with imscope.id(f"think_{entry_index}_{idx}"):
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imgui.text_colored(ui_shared.vec4(180, 150, 80), f"[{marker}]")
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if thinking_read_mode:
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if app.ui_word_wrap:
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with imscope.text_wrap(imgui.get_content_region_avail().x):
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imgui.text(content)
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else:
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imgui.text(content)
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else:
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ui_shared.render_selectable_label(app, f"think_text_{entry_index}_{idx}", content, multiline=True, height=-1)
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imgui.separator()
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def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
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with imscope.id(f"disc_{index}"):
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role = entry.get("role", "User")
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bg_col = theme.get_role_tint(role)
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# Simplified header row
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draw_list = imgui.get_window_draw_list()
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p_min = imgui.get_cursor_screen_pos()
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full_width = imgui.get_content_region_avail().x
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# Start Background Layer
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draw_list.channels_split(2)
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draw_list.channels_set_current(1) # Foreground
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imgui.begin_group()
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# Force group to take full width to prevent squashing
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imgui.dummy(imgui.ImVec2(full_width, 0))
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# Header controls
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collapsed, read_mode = entry.get("collapsed", False), entry.get("read_mode", False)
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if imgui.button("+" if collapsed else "-"): entry["collapsed"] = not collapsed
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imgui.same_line()
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ui_shared.render_text_viewer(app, f"Entry #{index+1}", entry["content"], id_suffix=f"disc_btn_{index}")
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imgui.same_line(); imgui.set_next_item_width(120)
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if imgui.begin_combo("##role", entry["role"]):
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for r in app.disc_roles:
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if imgui.selectable(r, r == entry["role"])[0]: entry["role"] = r
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imgui.end_combo()
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if not collapsed:
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imgui.same_line()
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if imgui.button("[Edit]" if read_mode else "[Read]"): entry["read_mode"] = not read_mode
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@@ -38,15 +77,11 @@ def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
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usage = entry.get("usage", {})
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if ts_str or usage:
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imgui.same_line()
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if ts_str: imgui.text_colored(vec4(120, 120, 100), str(ts_str))
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if ts_str: imgui.text_colored(ui_shared.C_SUB, str(ts_str))
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if usage:
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inp, out, cache = usage.get("input_tokens", 0), usage.get("output_tokens", 0), usage.get("cache_read_input_tokens", 0)
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u_str = f" in:{inp} out:{out}" + (f" cache:{cache}" if cache else "")
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imgui.same_line(); imgui.text_colored(vec4(100, 150, 180), u_str)
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# CRITICAL: Force a newline to ensure any content has full width
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imgui.spacing()
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imgui.set_cursor_pos_x(imgui.get_cursor_start_pos().x)
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imgui.same_line(); imgui.text_colored(ui_shared.vec4(100, 150, 180), u_str)
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if collapsed:
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imgui.same_line()
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@@ -54,18 +89,20 @@ def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
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imgui.same_line()
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if imgui.button("Del"):
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if entry in app.disc_entries: app.disc_entries.remove(entry)
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draw_list.channels_merge()
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return
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imgui.same_line()
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if imgui.button("Branch"): app._branch_discussion(index)
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imgui.same_line(); preview = entry["content"].replace("\n", " ")[:60]
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if len(entry["content"]) > 60: preview += "..."
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imgui.text_colored(vec4(160, 160, 150), preview)
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imgui.text_colored(ui_shared.vec4(160, 160, 150), preview)
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else:
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# Body content
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imgui.spacing()
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thinking_segments, has_content = entry.get("thinking_segments", []), bool(entry.get("content", "").strip())
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if thinking_segments:
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# render_thinking_trace is currently in gui_2.py
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# We'll just call the App method for now
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app.render_thinking_trace(app, entry, thinking_segments, index, is_standalone=not has_content)
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render_thinking_trace(app, entry, thinking_segments, index, is_standalone=not has_content)
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imgui.spacing()
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if read_mode:
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@@ -74,6 +111,16 @@ def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
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if not (bool(thinking_segments) and not has_content):
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ch, entry["content"] = imgui.input_text_multiline("##content", entry["content"], imgui.ImVec2(-1, 150))
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imgui.end_group()
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# 2. Draw Background Rectangle
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draw_list.channels_set_current(0) # Background
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p_max = imgui.get_item_rect_max()
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# Ensure full width coverage
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p_max.x = p_min.x + full_width + imgui.get_style().window_padding.x
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draw_list.add_rect_filled(p_min, p_max, imgui.get_color_u32(bg_col), 4.0)
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draw_list.channels_merge()
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imgui.separator()
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def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> None:
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@@ -81,7 +128,6 @@ def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> No
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content = entry["content"]
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if not content.strip(): return
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# Special RAG check (simplified for now to match main branch)
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if '## Retrieved Context' in content:
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rag_match = re.search(r'## Retrieved Context\n\n([\s\S]*?)(?=\n\n#|\Z)', content)
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if rag_match:
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@@ -100,15 +146,14 @@ def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> No
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pattern = re.compile(r"\[Definition: (.*?) from (.*?) \(line (\d+)\)\](\s+```[\s\S]*?```)?")
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matches = list(pattern.finditer(content))
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from src import markdown_helper
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with theme.ai_text_style():
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if not matches:
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from src import markdown_helper
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markdown_helper.render(content, context_id=f"disc_{index}")
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else:
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last_idx = 0
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for m_idx, match in enumerate(matches):
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before = content[last_idx:match.start()]
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from src import markdown_helper
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if before: markdown_helper.render(before, context_id=f"disc_{index}_b_{m_idx}")
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header_text, path, code_block = match.group(0).split("\n")[0].strip(), match.group(2), match.group(4)
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if imgui.collapsing_header(header_text):
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@@ -118,6 +163,4 @@ def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> No
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if code_block: markdown_helper.render(code_block, context_id=f"disc_{index}_c_{m_idx}")
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last_idx = match.end()
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after = content[last_idx:]
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if after:
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from src import markdown_helper
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markdown_helper.render(after, context_id=f"disc_{index}_a")
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if after: markdown_helper.render(after, context_id=f"disc_{index}_a")
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+1
-46
@@ -72,20 +72,7 @@ def hide_tk_root() -> Tk:
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root.wm_attributes("-topmost", True)
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return root
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def vec4(r: float, g: float, b: float, a: float = 1.0) -> imgui.ImVec4: return imgui.ImVec4(r/255, g/255, b/255, a)
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C_OUT: imgui.ImVec4 = vec4(100, 200, 255)
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C_IN: imgui.ImVec4 = vec4(140, 255, 160)
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C_REQ: imgui.ImVec4 = vec4(255, 220, 100)
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C_RES: imgui.ImVec4 = vec4(180, 255, 180)
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C_TC: imgui.ImVec4 = vec4(255, 180, 80)
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C_TR: imgui.ImVec4 = vec4(180, 220, 255)
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C_TRS: imgui.ImVec4 = vec4(200, 180, 255)
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C_LBL: imgui.ImVec4 = vec4(180, 180, 180)
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C_VAL: imgui.ImVec4 = vec4(220, 220, 220)
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C_KEY: imgui.ImVec4 = vec4(140, 200, 255)
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C_NUM: imgui.ImVec4 = vec4(180, 255, 180)
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C_SUB: imgui.ImVec4 = vec4(220, 200, 120)
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from src.ui_shared import vec4, C_OUT, C_IN, C_REQ, C_RES, C_TC, C_TR, C_TRS, C_LBL, C_VAL, C_KEY, C_NUM, C_SUB
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DIR_COLORS: dict[str, imgui.ImVec4] = {"OUT": C_OUT, "IN": C_IN}
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KIND_COLORS: dict[str, imgui.ImVec4] = {"request": C_REQ, "response": C_RES, "tool_call": C_TC, "tool_result": C_TR, "tool_result_send": C_TRS}
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@@ -4264,38 +4251,6 @@ def render_heavy_text(app: App, label: str, content: str, id_suffix: str = "") -
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imgui.text(content)
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imgui.end_child()
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def render_thinking_trace(app: App, entry: dict, segments: list[dict], entry_index: int, is_standalone: bool = False) -> None:
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if not segments:
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return
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with imscope.style_color(imgui.Col_.child_bg, vec4(40, 35, 25, 180)), \
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theme.ai_text_style():
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with imscope.indent():
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show_content = True
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if not is_standalone:
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header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}"
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show_content = imgui.collapsing_header(header_label)
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if show_content:
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thinking_read_mode = entry.get("thinking_read_mode", True)
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if imgui.button(f"[Pure]##think_pure_{entry_index}" if thinking_read_mode else f"[Read]##think_read_{entry_index}"):
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entry["thinking_read_mode"] = not thinking_read_mode
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imgui.same_line()
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imgui.text_colored(vec4(180, 150, 80), "Selectable toggle")
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h = 150 if is_standalone else 100
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with imscope.child(f"thinking_content_{entry_index}", 0, h, True):
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for idx, seg in enumerate(segments):
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content = seg.get("content", "")
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marker = seg.get("marker", "thinking")
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with imscope.id(f"think_{entry_index}_{idx}"):
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imgui.text_colored(vec4(180, 150, 80), f"[{marker}]")
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if thinking_read_mode:
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if app.ui_word_wrap:
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with imscope.text_wrap(imgui.get_content_region_avail().x):
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imgui.text(content)
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else:
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imgui.text(content)
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else:
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render_selectable_label(app, f"think_text_{entry_index}_{idx}", content, multiline=True, height=-1)
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imgui.separator()
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def render_selectable_label(app: App, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None:
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with imscope.id(label + str(hash(value))):
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@@ -418,6 +418,13 @@ def ai_text_style():
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"""Context manager for AI response text styling."""
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return imscope.style_color(imgui.Col_.text, ai_text_color())
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def get_role_tint(role: str) -> imgui.ImVec4:
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"""Returns a subtle background tint color based on the message role."""
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if role == "User": return imgui.ImVec4(30/255, 40/255, 60/255, 0.5)
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elif role == "AI": return imgui.ImVec4(35/255, 55/255, 45/255, 0.5)
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elif role == "Vendor API": return imgui.ImVec4(55/255, 45/255, 30/255, 0.5)
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return imgui.ImVec4(25/255, 25/255, 25/255, 0.4)
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def render_post_fx(width: float, height: float, ai_status: str, crt_enabled: bool) -> None:
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"""Updates and renders the alert and CRT filters."""
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_alert_pulsing.update(ai_status)
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+31
-1
@@ -1,13 +1,43 @@
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from __future__ import annotations
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from imgui_bundle import imgui
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING, Any
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if TYPE_CHECKING:
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from src.gui_2 import App
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# Standard Color Constants (normalized to 0-1)
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def vec4(r: float, g: float, b: float, a: float = 1.0) -> imgui.ImVec4:
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return imgui.ImVec4(r/255.0, g/255.0, b/255.0, a)
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C_OUT: imgui.ImVec4 = vec4(100, 200, 255)
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C_IN: imgui.ImVec4 = vec4(140, 255, 160)
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C_REQ: imgui.ImVec4 = vec4(255, 220, 100)
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C_RES: imgui.ImVec4 = vec4(180, 255, 180)
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C_TC: imgui.ImVec4 = vec4(255, 180, 80)
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C_TR: imgui.ImVec4 = vec4(180, 220, 255)
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C_TRS: imgui.ImVec4 = vec4(200, 180, 255)
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C_LBL: imgui.ImVec4 = vec4(180, 180, 180)
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C_VAL: imgui.ImVec4 = vec4(220, 220, 220)
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C_KEY: imgui.ImVec4 = vec4(140, 200, 255)
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C_NUM: imgui.ImVec4 = vec4(180, 255, 180)
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C_SUB: imgui.ImVec4 = vec4(220, 200, 120)
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def render_text_viewer(app: 'App', label: str, content: str, text_type: str = 'text', force_open: bool = False, id_suffix: str = "") -> None:
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if imgui.button(f"[+]##{id_suffix or str(id(content))}") or force_open:
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app.text_viewer_type = text_type
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app.show_windows["Text Viewer"] = True
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app.text_viewer_title = label
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app.text_viewer_content = content
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def render_selectable_label(app: 'App', label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Any = None) -> None:
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from src import imscope
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with imscope.id(label + str(hash(value))):
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with imscope.style_color(imgui.Col_.frame_bg, imgui.ImVec4(0, 0, 0, 0)), \
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imscope.style_var(imgui.StyleVar_.frame_border_size, 0.0):
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if color:
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with imscope.style_color(imgui.Col_.text, color):
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if multiline: _, _ = imgui.input_text_multiline(f"##{label}", value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)
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else: _, _ = imgui.input_text(f"##{label}", value, imgui.InputTextFlags_.read_only)
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else:
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if multiline: _, _ = imgui.input_text_multiline(f"##{label}", value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)
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else: _, _ = imgui.input_text(f"##{label}", value, imgui.InputTextFlags_.read_only)
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