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fix(gui): Restore discussion tinting and fix Markdown table width

- Implement layered tinting using draw_list channels in modular discussion renderer.
- Fix vertical squashing of Markdown tables by forcing full group width with a dummy.
- Consolidate color constants into src/ui_shared.py to prevent circular imports.
- Update src/theme_2.py with role-based tint helpers.
- Successfully verified imports and layout logic.
This commit is contained in:
2026-06-02 10:44:45 -04:00
parent 07017e2dd2
commit 46f22f0df9
4 changed files with 106 additions and 71 deletions
+67 -24
View File
@@ -4,32 +4,71 @@ import re
import datetime
from pathlib import Path
from typing import TYPE_CHECKING, Any
from src import imgui_scopes as imscope, theme_2 as theme, project_manager, mcp_client, ui_shared
from src import imscope, theme_2 as theme, project_manager, mcp_client, ui_shared
if TYPE_CHECKING:
from src.gui_2 import App
def vec4(r: float, g: float, b: float, a: float = 1.0) -> imgui.ImVec4:
return imgui.ImVec4(r/255, g/255, b/255, a)
def render_thinking_trace(app: 'App', entry: dict, segments: list[dict], entry_index: int, is_standalone: bool = False) -> None:
if not segments:
return
with imscope.style_color(imgui.Col_.child_bg, ui_shared.vec4(40, 35, 25, 180)), \
theme.ai_text_style():
with imscope.indent():
show_content = True
if not is_standalone:
header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}"
show_content = imgui.collapsing_header(header_label)
if show_content:
thinking_read_mode = entry.get("thinking_read_mode", True)
if imgui.button(f"[Pure]##think_pure_{entry_index}" if thinking_read_mode else f"[Read]##think_read_{entry_index}"):
entry["thinking_read_mode"] = not thinking_read_mode
imgui.same_line()
imgui.text_colored(ui_shared.vec4(180, 150, 80), "Selectable toggle")
h = 150 if is_standalone else 100
with imscope.child(f"thinking_content_{entry_index}", 0, h, True):
for idx, seg in enumerate(segments):
content = seg.get("content", "")
marker = seg.get("marker", "thinking")
with imscope.id(f"think_{entry_index}_{idx}"):
imgui.text_colored(ui_shared.vec4(180, 150, 80), f"[{marker}]")
if thinking_read_mode:
if app.ui_word_wrap:
with imscope.text_wrap(imgui.get_content_region_avail().x):
imgui.text(content)
else:
imgui.text(content)
else:
ui_shared.render_selectable_label(app, f"think_text_{entry_index}_{idx}", content, multiline=True, height=-1)
imgui.separator()
def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
with imscope.id(f"disc_{index}"):
role = entry.get("role", "User")
bg_col = theme.get_role_tint(role)
# Simplified header row
draw_list = imgui.get_window_draw_list()
p_min = imgui.get_cursor_screen_pos()
full_width = imgui.get_content_region_avail().x
# Start Background Layer
draw_list.channels_split(2)
draw_list.channels_set_current(1) # Foreground
imgui.begin_group()
# Force group to take full width to prevent squashing
imgui.dummy(imgui.ImVec2(full_width, 0))
# Header controls
collapsed, read_mode = entry.get("collapsed", False), entry.get("read_mode", False)
if imgui.button("+" if collapsed else "-"): entry["collapsed"] = not collapsed
imgui.same_line()
ui_shared.render_text_viewer(app, f"Entry #{index+1}", entry["content"], id_suffix=f"disc_btn_{index}")
imgui.same_line(); imgui.set_next_item_width(120)
if imgui.begin_combo("##role", entry["role"]):
for r in app.disc_roles:
if imgui.selectable(r, r == entry["role"])[0]: entry["role"] = r
imgui.end_combo()
if not collapsed:
imgui.same_line()
if imgui.button("[Edit]" if read_mode else "[Read]"): entry["read_mode"] = not read_mode
@@ -38,15 +77,11 @@ def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
usage = entry.get("usage", {})
if ts_str or usage:
imgui.same_line()
if ts_str: imgui.text_colored(vec4(120, 120, 100), str(ts_str))
if ts_str: imgui.text_colored(ui_shared.C_SUB, str(ts_str))
if usage:
inp, out, cache = usage.get("input_tokens", 0), usage.get("output_tokens", 0), usage.get("cache_read_input_tokens", 0)
u_str = f" in:{inp} out:{out}" + (f" cache:{cache}" if cache else "")
imgui.same_line(); imgui.text_colored(vec4(100, 150, 180), u_str)
# CRITICAL: Force a newline to ensure any content has full width
imgui.spacing()
imgui.set_cursor_pos_x(imgui.get_cursor_start_pos().x)
imgui.same_line(); imgui.text_colored(ui_shared.vec4(100, 150, 180), u_str)
if collapsed:
imgui.same_line()
@@ -54,18 +89,20 @@ def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
imgui.same_line()
if imgui.button("Del"):
if entry in app.disc_entries: app.disc_entries.remove(entry)
draw_list.channels_merge()
return
imgui.same_line()
if imgui.button("Branch"): app._branch_discussion(index)
imgui.same_line(); preview = entry["content"].replace("\n", " ")[:60]
if len(entry["content"]) > 60: preview += "..."
imgui.text_colored(vec4(160, 160, 150), preview)
imgui.text_colored(ui_shared.vec4(160, 160, 150), preview)
else:
# Body content
imgui.spacing()
thinking_segments, has_content = entry.get("thinking_segments", []), bool(entry.get("content", "").strip())
if thinking_segments:
# render_thinking_trace is currently in gui_2.py
# We'll just call the App method for now
app.render_thinking_trace(app, entry, thinking_segments, index, is_standalone=not has_content)
render_thinking_trace(app, entry, thinking_segments, index, is_standalone=not has_content)
imgui.spacing()
if read_mode:
@@ -74,6 +111,16 @@ def render_discussion_entry(app: 'App', entry: dict, index: int) -> None:
if not (bool(thinking_segments) and not has_content):
ch, entry["content"] = imgui.input_text_multiline("##content", entry["content"], imgui.ImVec2(-1, 150))
imgui.end_group()
# 2. Draw Background Rectangle
draw_list.channels_set_current(0) # Background
p_max = imgui.get_item_rect_max()
# Ensure full width coverage
p_max.x = p_min.x + full_width + imgui.get_style().window_padding.x
draw_list.add_rect_filled(p_min, p_max, imgui.get_color_u32(bg_col), 4.0)
draw_list.channels_merge()
imgui.separator()
def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> None:
@@ -81,7 +128,6 @@ def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> No
content = entry["content"]
if not content.strip(): return
# Special RAG check (simplified for now to match main branch)
if '## Retrieved Context' in content:
rag_match = re.search(r'## Retrieved Context\n\n([\s\S]*?)(?=\n\n#|\Z)', content)
if rag_match:
@@ -100,15 +146,14 @@ def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> No
pattern = re.compile(r"\[Definition: (.*?) from (.*?) \(line (\d+)\)\](\s+```[\s\S]*?```)?")
matches = list(pattern.finditer(content))
from src import markdown_helper
with theme.ai_text_style():
if not matches:
from src import markdown_helper
markdown_helper.render(content, context_id=f"disc_{index}")
else:
last_idx = 0
for m_idx, match in enumerate(matches):
before = content[last_idx:match.start()]
from src import markdown_helper
if before: markdown_helper.render(before, context_id=f"disc_{index}_b_{m_idx}")
header_text, path, code_block = match.group(0).split("\n")[0].strip(), match.group(2), match.group(4)
if imgui.collapsing_header(header_text):
@@ -118,6 +163,4 @@ def render_discussion_entry_read_mode(app: 'App', entry: dict, index: int) -> No
if code_block: markdown_helper.render(code_block, context_id=f"disc_{index}_c_{m_idx}")
last_idx = match.end()
after = content[last_idx:]
if after:
from src import markdown_helper
markdown_helper.render(after, context_id=f"disc_{index}_a")
if after: markdown_helper.render(after, context_id=f"disc_{index}_a")
+1 -46
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@@ -72,20 +72,7 @@ def hide_tk_root() -> Tk:
root.wm_attributes("-topmost", True)
return root
def vec4(r: float, g: float, b: float, a: float = 1.0) -> imgui.ImVec4: return imgui.ImVec4(r/255, g/255, b/255, a)
C_OUT: imgui.ImVec4 = vec4(100, 200, 255)
C_IN: imgui.ImVec4 = vec4(140, 255, 160)
C_REQ: imgui.ImVec4 = vec4(255, 220, 100)
C_RES: imgui.ImVec4 = vec4(180, 255, 180)
C_TC: imgui.ImVec4 = vec4(255, 180, 80)
C_TR: imgui.ImVec4 = vec4(180, 220, 255)
C_TRS: imgui.ImVec4 = vec4(200, 180, 255)
C_LBL: imgui.ImVec4 = vec4(180, 180, 180)
C_VAL: imgui.ImVec4 = vec4(220, 220, 220)
C_KEY: imgui.ImVec4 = vec4(140, 200, 255)
C_NUM: imgui.ImVec4 = vec4(180, 255, 180)
C_SUB: imgui.ImVec4 = vec4(220, 200, 120)
from src.ui_shared import vec4, C_OUT, C_IN, C_REQ, C_RES, C_TC, C_TR, C_TRS, C_LBL, C_VAL, C_KEY, C_NUM, C_SUB
DIR_COLORS: dict[str, imgui.ImVec4] = {"OUT": C_OUT, "IN": C_IN}
KIND_COLORS: dict[str, imgui.ImVec4] = {"request": C_REQ, "response": C_RES, "tool_call": C_TC, "tool_result": C_TR, "tool_result_send": C_TRS}
@@ -4264,38 +4251,6 @@ def render_heavy_text(app: App, label: str, content: str, id_suffix: str = "") -
imgui.text(content)
imgui.end_child()
def render_thinking_trace(app: App, entry: dict, segments: list[dict], entry_index: int, is_standalone: bool = False) -> None:
if not segments:
return
with imscope.style_color(imgui.Col_.child_bg, vec4(40, 35, 25, 180)), \
theme.ai_text_style():
with imscope.indent():
show_content = True
if not is_standalone:
header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}"
show_content = imgui.collapsing_header(header_label)
if show_content:
thinking_read_mode = entry.get("thinking_read_mode", True)
if imgui.button(f"[Pure]##think_pure_{entry_index}" if thinking_read_mode else f"[Read]##think_read_{entry_index}"):
entry["thinking_read_mode"] = not thinking_read_mode
imgui.same_line()
imgui.text_colored(vec4(180, 150, 80), "Selectable toggle")
h = 150 if is_standalone else 100
with imscope.child(f"thinking_content_{entry_index}", 0, h, True):
for idx, seg in enumerate(segments):
content = seg.get("content", "")
marker = seg.get("marker", "thinking")
with imscope.id(f"think_{entry_index}_{idx}"):
imgui.text_colored(vec4(180, 150, 80), f"[{marker}]")
if thinking_read_mode:
if app.ui_word_wrap:
with imscope.text_wrap(imgui.get_content_region_avail().x):
imgui.text(content)
else:
imgui.text(content)
else:
render_selectable_label(app, f"think_text_{entry_index}_{idx}", content, multiline=True, height=-1)
imgui.separator()
def render_selectable_label(app: App, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None:
with imscope.id(label + str(hash(value))):
+7
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@@ -418,6 +418,13 @@ def ai_text_style():
"""Context manager for AI response text styling."""
return imscope.style_color(imgui.Col_.text, ai_text_color())
def get_role_tint(role: str) -> imgui.ImVec4:
"""Returns a subtle background tint color based on the message role."""
if role == "User": return imgui.ImVec4(30/255, 40/255, 60/255, 0.5)
elif role == "AI": return imgui.ImVec4(35/255, 55/255, 45/255, 0.5)
elif role == "Vendor API": return imgui.ImVec4(55/255, 45/255, 30/255, 0.5)
return imgui.ImVec4(25/255, 25/255, 25/255, 0.4)
def render_post_fx(width: float, height: float, ai_status: str, crt_enabled: bool) -> None:
"""Updates and renders the alert and CRT filters."""
_alert_pulsing.update(ai_status)
+31 -1
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@@ -1,13 +1,43 @@
from __future__ import annotations
from imgui_bundle import imgui
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING, Any
if TYPE_CHECKING:
from src.gui_2 import App
# Standard Color Constants (normalized to 0-1)
def vec4(r: float, g: float, b: float, a: float = 1.0) -> imgui.ImVec4:
return imgui.ImVec4(r/255.0, g/255.0, b/255.0, a)
C_OUT: imgui.ImVec4 = vec4(100, 200, 255)
C_IN: imgui.ImVec4 = vec4(140, 255, 160)
C_REQ: imgui.ImVec4 = vec4(255, 220, 100)
C_RES: imgui.ImVec4 = vec4(180, 255, 180)
C_TC: imgui.ImVec4 = vec4(255, 180, 80)
C_TR: imgui.ImVec4 = vec4(180, 220, 255)
C_TRS: imgui.ImVec4 = vec4(200, 180, 255)
C_LBL: imgui.ImVec4 = vec4(180, 180, 180)
C_VAL: imgui.ImVec4 = vec4(220, 220, 220)
C_KEY: imgui.ImVec4 = vec4(140, 200, 255)
C_NUM: imgui.ImVec4 = vec4(180, 255, 180)
C_SUB: imgui.ImVec4 = vec4(220, 200, 120)
def render_text_viewer(app: 'App', label: str, content: str, text_type: str = 'text', force_open: bool = False, id_suffix: str = "") -> None:
if imgui.button(f"[+]##{id_suffix or str(id(content))}") or force_open:
app.text_viewer_type = text_type
app.show_windows["Text Viewer"] = True
app.text_viewer_title = label
app.text_viewer_content = content
def render_selectable_label(app: 'App', label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Any = None) -> None:
from src import imscope
with imscope.id(label + str(hash(value))):
with imscope.style_color(imgui.Col_.frame_bg, imgui.ImVec4(0, 0, 0, 0)), \
imscope.style_var(imgui.StyleVar_.frame_border_size, 0.0):
if color:
with imscope.style_color(imgui.Col_.text, color):
if multiline: _, _ = imgui.input_text_multiline(f"##{label}", value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)
else: _, _ = imgui.input_text(f"##{label}", value, imgui.InputTextFlags_.read_only)
else:
if multiline: _, _ = imgui.input_text_multiline(f"##{label}", value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)
else: _, _ = imgui.input_text(f"##{label}", value, imgui.InputTextFlags_.read_only)