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539 lines
18 KiB
Markdown
539 lines
18 KiB
Markdown
## Documentation
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The project has no external dependencies beyond:
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* `errno.h`
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* `stat.h`
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* `stdarg.h`
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* `stddef.h`
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* `stdio.h`
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* `copyfile.h` (Mac)
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* `types.h` (Linux)
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* `unistd.h` (Linux/Mac)
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* `intrin.h` (Windows)
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* `io.h` (Windows with gcc)
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* `windows.h` (Windows)
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Dependencies for the project are wrapped within `GENCPP_ROLL_OWN_DEPENDENCIES` (Defining it will disable them).
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The majority of the dependency's implementation was derived from the [c-zpl library](https://github.com/zpl-c/zpl).
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This library was written in a subset of C++ where the following are not used at all:
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* RAII (Constructors/Destructors), lifetimes are managed using named static or regular functions.
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* Language provide dynamic dispatch, RTTI
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* Object-Oriented Inheritance
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* Exceptions
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Polymorphic & Member-functions are used as an ergonomic choice, along with a conserative use of operator overloads.
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There are only 4 template definitions in the entire library. (`Array<Type>`, `Hashtable<Type>`, `swap<Type>`, and `AST/Code::cast<Type>`)
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Two generic templated containers are used throughout the library:
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* `template< class Type> struct Array`
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* `template< class Type> struct HashTable`
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Both Code and AST definitions have a `template< class Type> Code/AST cast()`. Its just an alternative way to explicitly cast to each other.
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`template< class Type> swap( Type& a, Type& b)` is used over a macro.
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Otherwise the library is free of any templates.
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### *WHAT IS NOT PROVIDED*
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* Execution statement validation : Execution expressions are defined using the untyped AST.
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* Lambdas (This naturally means its unsupported)
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* Non-trivial template validation support.
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* RAII : This needs support for constructors/destructor parsing
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* Haven't gotten around to yet (its in the github issues)
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Keywords kept from "Modern C++":
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* constexpr : Great to store compile-time constants.
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* consteval : Technically fine, need to make sure to execute in moderation.
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* constinit : Better than constexpr at doing its job, however, its only c++ 20.
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* export : Useful if c++ modules ever come around to actually being usable.
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* import : ^^
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* module : ^^
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When it comes to expressions:
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**There is no support for validating expressions.**
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Its difficult to parse without enough benefits (At the metaprogramming level).
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When it comes to templates:
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**Only trivial template support is provided.**
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The intention is for only simple, non-recursive substitution.
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The parameters of the template are treated like regular parameter AST entries.
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This means that the typename entry for the parameter AST would be either:
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* `class`
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* `typename`
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* A fundamental type, function, or pointer type.
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Anything beyond this usage is not supported by parse_template for arguments (at least not intentionally).
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Use at your own mental peril.
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*Concepts and Constraints are not supported, its usage is non-trivial substitution.*
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### The Data & Interface
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As mentioned in [Usage](#usage), the user is provided Code objects by calling the constructor's functions to generate them or find existing matches.
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The AST is managed by the library and provided the user via its interface.
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However, the user may specifiy memory configuration.
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Data layout of AST struct:
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```cpp
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union {
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struct
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{
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AST* Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable
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AST* Specs; // Function, Operator, Type symbol, Variable
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union {
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AST* ParentType; // Class, Struct
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AST* ReturnType; // Function, Operator
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AST* UnderlyingType; // Enum, Typedef
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AST* ValueType; // Parameter, Variable
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};
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AST* Params; // Function, Operator, Template
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union {
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AST* ArrExpr; // Type Symbol
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AST* Body; // Class, Enum, Function, Namespace, Struct, Union
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AST* Declaration; // Friend, Template
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AST* Value; // Parameter, Variable
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};
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};
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StringCached Content; // Attributes, Comment, Execution, Include
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SpecifierT ArrSpecs[AST::ArrSpecs_Cap]; // Specifiers
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};
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union {
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AST* Prev;
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AST* Front; // Used by CodeBody
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AST* Last; // Used by CodeParam
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};
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union {
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AST* Next;
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AST* Back; // Used by CodeBody
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};
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AST* Parent;
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StringCached Name;
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CodeT Type;
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ModuleFlag ModuleFlags;
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union {
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OperatorT Op;
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AccessSpec ParentAccess;
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s32 NumEntries;
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};
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```
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*`CodeT` is a typedef for `ECode::Type` which has an underlying type of `u32`*
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*`OperatorT` is a typedef for `EOperator::Type` which has an underlying type of `u32`*
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*`StringCahced` is a typedef for `String const`, to denote it is an interned string*
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*`String` is the dynamically allocated string type for the library*
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AST widths are setup to be AST_POD_Size.
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The width dictates how much the static array can hold before it must give way to using an allocated array:
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```cpp
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constexpr static
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uw ArrSpecs_Cap =
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(
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AST_POD_Size
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- sizeof(AST*) * 3
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- sizeof(StringCached)
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- sizeof(CodeT)
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- sizeof(ModuleFlag)
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- sizeof(s32)
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)
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/ sizeof(SpecifierT) -1; // -1 for 4 extra bytes (Odd num of AST*)
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```
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*Ex: If the AST_POD_Size is 128 the capacity of the static array is 20.*
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Data Notes:
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* The allocator definitions used are exposed to the user incase they want to dictate memory usage
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* You'll find the memory handling in `init`, `gen_string_allocator`, `get_cached_string`, `make_code`.
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* ASTs are wrapped for the user in a Code struct which is a wrapper for a AST* type.
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* Both AST and Code have member symbols but their data layout is enforced to be POD types.
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* This library treats memory failures as fatal.
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* Cached Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
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* `StringArenas`, `StringCache`, `Allocator_StringArena`, and `Allocator_StringTable` are the associated containers or allocators.
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* Strings used for serialization and file buffers are not contained by those used for cached strings.
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* They are currently using `GlobalAllocator`, which are tracked array of arenas that grows as needed (adds buckets when one runs out).
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* Memory within the buckets is not reused, so its inherently wasteful.
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* I will be augmenting the single arena with a simple slag allocator.
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* Linked lists used children nodes on bodies, and parameters.
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* Its intended to generate the AST in one go and serialize after. The constructors and serializer are designed to be a "one pass, front to back" setup.
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* Allocations can be tuned by defining the folloiwng macros:
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* `GEN_BUILDER_STR_BUFFER_RESERVE`
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* `GEN_CODEPOOL_NUM_BLOCKS` : Number of blocks per code pool in the code allocator
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* `GEN_GLOBAL_BUCKET_SIZE` : Size of each bucket area for the global allocator
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* `GEN_LEX_ALLOCATOR_SIZE`
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* `GEN_MAX_COMMENT_LINE_LENGTH` : Longest length a comment can have per line.
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* `GEN_MAX_NAME_LENGTH` : Max length of any identifier.
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* `GEN_MAX_UNTYPED_STR_LENGTH` : Max content length for any untyped code.
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* `GEN_SIZE_PER_STRING_ARENA` : Size per arena used with string caching.
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* `GEN_TOKEN_FMT_TOKEN_MAP_MEM_SIZE` : token_fmt_va uses local_persit memory of this size for the hashtable.
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The following CodeTypes are used which the user may optionally use strong typing with if they enable: `GEN_ENFORCE_STRONG_CODE_TYPES`
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* CodeBody : Has support for `for-range` iterating across Code objects.
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* CodeAttributes
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* CodeComment
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* CodeClass
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* CodeConstructor
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* CodeDefine
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* CodeDestructor
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* CodePreprocessCond
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* CodeEnum
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* CodeExec
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* CodeExtern
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* CodeInclude
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* CodeFriend
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* CodeFn
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* CodeModule
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* CodeNS
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* CodeOperator
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* CodeOpCast
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* CodeParam : Has support for `for-range` iterating across parameters.
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* CodeSpecifiers : Has support for `for-range` iterating across specifiers.
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* CodeStruct
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* CodeTemplate
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* CodeType
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* CodeTypedef
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* CodeUnion
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* CodeUsing
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* CodeVar
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Each Code boy has an associated "filtered AST" with the naming convention: `AST_<CodeName>`
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Unrelated fields of the AST for that node type are omitted and only necessary padding members are defined otherwise.
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Retrieving a raw version of the ast can be done using the `raw()` function defined in each AST.
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## There are three sets of interfaces for Code AST generation the library provides
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* Upfront
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* Parsing
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* Untyped
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### Upfront Construction
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All component ASTs must be previously constructed, and provided on creation of the code AST.
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The construction will fail and return Code::Invalid otherwise.
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Interface :``
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* def_attributes
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* *This is pre-appended right before the function symbol, or placed after the class or struct keyword for any flavor of attributes used.*
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* *Its up to the user to use the desired attribute formatting: `[[]]` (standard), `__declspec` (Microsoft), or `__attribute__` (GNU).*
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* def_comment
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* def_class
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* def_constructor
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* def_destructor
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* def_enum
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* def_execution
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* *This is equivalent to untyped_str, except that its intended for use only in execution scopes.*
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* def_extern_link
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* def_friend
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* def_function
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* def_include
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* def_module
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* def_namespace
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* def_operator
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* def_operator_cast
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* def_param
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* def_params
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* def_specifier
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* def_specifiers
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* def_struct
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* def_template
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* def_type
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* def_typedef
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* def_union
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* def_using
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* def_using_namespace
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* def_variable
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Bodies:
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* def_body
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* def_class_body
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* def_enum_body
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* def_export_body
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* def_extern_link_body
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* def_function_body
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* *Use this for operator bodies as well*
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* def_global_body
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* def_namespace_body
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* def_struct_body
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* def_union_body
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Usage:
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```cpp
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<name> = def_<function type>( ... );
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Code <name>
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{
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...
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<name> = def_<function name>( ... );
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}
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```
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When using the body functions, its recommended to use the args macro to auto determine the number of arguments for the varadic:
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```cpp
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def_global_body( args( ht_entry, array_ht_entry, hashtable ));
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// instead of:
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def_global_body( 3, ht_entry, array_ht_entry, hashtable );
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```
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If a more incremental approach is desired for the body ASTs, `Code def_body( CodeT type )` can be used to create an empty body.
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When the members have been populated use: `AST::validate_body` to verify that the members are valid entires for that type.
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### Parse construction
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A string provided to the API is parsed for the intended language construct.
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Interface :
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* parse_class
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* parse_constructor
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* parse_destructor
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* parse_enum
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* parse_export_body
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* parse_extern_link
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* parse_friend
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* Purposefully are only support forward declares with this constructor.
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* parse_function
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* parse_global_body
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* parse_namespace
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* parse_operator
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* parse_operator_cast
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* parse_struct
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* parse_template
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* parse_type
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* parse_typedef
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* parse_union
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* parse_using
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* parse_variable
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The lexing and parsing takes shortcuts from whats expected in the standard.
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* Numeric literals are not check for validity.
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* The parse API treats any execution scope definitions with no validation and are turned into untyped Code ASTs.
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* *This includes the assignment of variables.*
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* Attributes ( `[[]]` (standard), `__declspec` (Microsoft), or `__attribute__` (GNU) )
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* Assumed to *come before specifiers* (`const`, `constexpr`, `extern`, `static`, etc) for a function
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* Or in the usual spot for class, structs, (*right after the declaration keyword*)
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* typedefs have attributes with the type (`parse_type`)
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* As a general rule; if its not available from the upfront constructors, its not available in the parsing constructors.
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* *Upfront constructors are not necessarily used in the parsing constructors, this is just a good metric to know what can be parsed.*
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* Parsing attributes can be extended to support user defined macros by defining `GEN_DEFINE_ATTRIBUTE_TOKENS` (see `gen.hpp` for the formatting)
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Usage:
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```cpp
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Code <name> = parse_<function name>( string with code );
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Code <name> = def_<function name>( ..., parse_<function name>(
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<string with code>
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));
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Code <name> = make_<function name>( ... )
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{
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<name>->add( parse_<function name>(
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<string with code>
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));
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}
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```
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### Untyped constructions
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Code ASTs are constructed using unvalidated strings.
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Interface :
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* token_fmt_va
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* token_fmt
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* untyped_str
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* untyped_fmt
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* untyped_token_fmt
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During serialization any untyped Code AST has its string value directly injected inline of whatever context the content existed as an entry within.
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Even though these are not validated from somewhat correct c/c++ syntax or components, it doesn't mean that Untyped code can be added as any component of a Code AST:
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* Untyped code cannot have children, thus there cannot be recursive injection this way.
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* Untyped code can only be a child of a parent of body AST, or for values of an assignment (ex: variable assignment).
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These restrictions help prevent abuse of untyped code to some extent.
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Usage Conventions:
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```cpp
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Code <name> = def_variable( <type>, <name>, untyped_<function name>(
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<string with code>
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));
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Code <name> = untyped_str( code(
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<some code without "" quotes>
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));
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```
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Optionally, `code_str`, and `code_fmt` macros can be used so that the code macro doesn't have to be used:
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```cpp
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Code <name> = code_str( <some code without "" quotes > )
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```
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Template metaprogramming in the traditional sense becomes possible with the use of `token_fmt` and parse constructors:
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```cpp
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StrC value = txt_StrC("Something");
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char const* template_str = txt(
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Code with <key> to replace with token_values
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...
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);
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char const* gen_code_str = token_fmt( "key", value, template_str );
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Code <name> = parse_<function name>( gen_code_str );
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```
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## Predefined Codes
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The following are provided predefined by the library as they are commonly used:
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* `access_public`
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* `access_protected`
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* `access_private`
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* `module_global_fragment`
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* `module_private_fragment`
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* `param_varaidc` (Used for varadic definitions)
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* `preprocess_else`
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* `preprocess_endif`
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* `pragma_once`
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* `spec_const`
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* `spec_consteval`
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* `spec_constexpr`
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* `spec_constinit`
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* `spec_extern_linkage` (extern)
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* `spec_final`
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* `spec_global` (global macro)
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* `spec_inline`
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* `spec_internal_linkage` (internal macro)
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* `spec_local_persist` (local_persist macro)
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* `spec_mutable`
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* `spec_override`
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* `spec_ptr`
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* `spec_ref`
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* `spec_register`
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* `spec_rvalue`
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* `spec_static_member` (static)
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* `spec_thread_local`
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* `spec_virtual`
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* `spec_volatile`
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* `spec_type_signed`
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* `spec_type_unsigned`
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* `spec_type_short`
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* `spec_type_long`
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* `t_empty` (Used for varaidc macros)
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* `t_auto`
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* `t_void`
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* `t_int`
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* `t_bool`
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* `t_char`
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* `t_wchar_t`
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* `t_class`
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* `t_typename`
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Optionally the following may be defined if `GEN_DEFINE_LIBRARY_CODE_CONSTANTS` is defined
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* `t_b32`
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* `t_s8`
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* `t_s16`
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* `t_s32`
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* `t_s64`
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* `t_u8`
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* `t_u16`
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* `t_u32`
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* `t_u64`
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* `t_sw`
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* `t_uw`
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* `t_f32`
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* `t_f64`
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## Extent of operator overload validation
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The AST and constructors will be able to validate that the arguments provided for the operator type match the expected form:
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* If return type must match a parameter
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* If number of parameters is correct
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* If added as a member symbol to a class or struct, that operator matches the requirements for the class (types match up)
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The user is responsible for making sure the code types provided are correct
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and have the desired specifiers assigned to them beforehand.
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## Code generation and modification
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There are three provided file interfaces:
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* Builder
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* Editor
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* Scanner
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Editor and Scanner are disabled by default, use `GEN_FEATURE_EDITOR` and `GEN_FEATURE_SCANNER` to enable them.
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### Builder is a similar object to the jai language's string_builder
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* The purpose of it is to generate a file.
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* A file is specified and opened for writing using the open( file_path) ) function.
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* The code is provided via print( code ) function will be serialized to its buffer.
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* When all serialization is finished, use the write() command to write the buffer to the file.
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### Editor is for editing a series of files based on a set of requests provided to it
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**Note: Not implemented yet**
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* The purpose is to overrite a specific file, it places its contents in a buffer to scan.
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* Requests are populated using the following interface:
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* add : Add code.
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* remove : Remove code.
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* replace: Replace code.
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All three have the same parameters with exception to remove which only has SymbolInfo and Policy:
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* SymbolInfo:
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* File : The file the symbol resides in. Leave null to indicate to search all files. Leave null to indicated all-file search.
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* Marker : #define symbol that indicates a location or following signature is valid to manipulate. Leave null to indicate the signature should only be used.
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* Signature : Use a Code symbol to find a valid location to manipulate, can be further filtered with the marker. Leave null to indicate the marker should only be used.
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* Policy : Additional policy info for completing the request (empty for now)
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* Code : Code to inject if adding, or replace existing code with.
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Additionally if `GEN_FEATURE_EDITOR_REFACTOR` is defined, refactor( file_path, specification_path ) wil be made available.
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Refactor is based of the refactor library and uses its interface.
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It will on call add a request to the queue to run the refactor script on the file.
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### Scanner allows the user to generate Code ASTs by reading files
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**Note: Not implemented yet**
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* The purpose is to grab definitions to generate metadata or generate new code from these definitions.
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* Requests are populated using the add( SymbolInfo, Policy ) function. The symbol info is the same as the one used for the editor. So is the case with Policy.
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The file will only be read from, no writing supported.
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One great use case is for example: generating the single-header library for gencpp!
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### Additional Info (Editor and Scanner)
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When all requests have been populated, call process_requests().
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It will provide an output of receipt data of the results when it completes.
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Files may be added to the Editor and Scanner additionally with add_files( num, files ).
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This is intended for when you have requests that are for multiple files.
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Request queue in both Editor and Scanner are cleared once process_requests completes.
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