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Parsing
The library features a naive single-pass parser tailored for only what the library needs to construct the supported syntax of C++ into its AST for "front-end" meta-programming purposes.
This parser does not, and should not do the compiler's job. By only supporting this minimal set of features, the parser is kept (so far) around ~5600 loc. I hope to keep it under 10k loc worst case.
You can think of this parser as frontend parser vs a semantic parser. Its intuitively similar to WYSIWYG. What you precerive as the syntax from the user-side before the compiler gets a hold of it, is what you get.
User exposed interface:
CodeClass parse_class ( StrC class_def );
CodeConstructor parse_constructor ( StrC constructor_def );
CodeDestructor parse_destructor ( StrC destructor_def );
CodeEnum parse_enum ( StrC enum_def );
CodeBody parse_export_body ( StrC export_def );
CodeExtern parse_extern_link ( StrC exten_link_def );
CodeFriend parse_friend ( StrC friend_def );
CodeFn parse_function ( StrC fn_def );
CodeBody parse_global_body ( StrC body_def );
CodeNS parse_namespace ( StrC namespace_def );
CodeOperator parse_operator ( StrC operator_def );
CodeOpCast parse_operator_cast( StrC operator_def );
CodeStruct parse_struct ( StrC struct_def );
CodeTemplate parse_template ( StrC template_def );
CodeType parse_type ( StrC type_def );
CodeTypedef parse_typedef ( StrC typedef_def );
CodeUnion parse_union ( StrC union_def );
CodeUsing parse_using ( StrC using_def );
CodeVar parse_variable ( StrC var_def );
To parse file buffers, use the parse_global_body
function.
Parsing will aggregate any tokens within a function body or expression statement to an untyped Code AST.
Everything is done in one pass for both the preprocessor directives and the rest of the language.
The parser performs no macro expansion as the scope of gencpp feature-set is to only support the preprocessor for the goal of having rudimentary awareness of preprocessor conditionals, defines, includes, and pragmas.
The keywords supported for the preprocessor are:
- include
- define
- if
- ifdef
- elif
- endif
- pragma
Each directive #
line is considered one preproecessor unit, and will be treated as one Preprocessor AST.
If a directive is used with an unsupported keyword its will be processed as an untyped AST.
The preprocessor lines are stored as members of their associated scope they are parsed within. ( Global, Namespace, Class/Struct )
Again (Its not standard): These ASTs will be considered members or entries of braced scope they reside within
Any preprocessor definition abuse that changes the syntax of the core language is unsupported and will fail to parse if not kept within an execution scope (function body, or expression assignment).
Exceptions:
- function signatures are allowed for a preprocessed macro:
neverinline MACRO() { ... }
- Disable with:
#define GEN_PARSER_DISABLE_MACRO_FUNCTION_SIGNATURES
- Disable with:
- typedefs allow for a preprocessed macro:
typedef MACRO();
- Disable with:
#define GEN_PARSER_DISABLE_MACRO_TYPEDEF
- Disable with:
- Macros can behave as typenames
- There is some macro support in paramters for functions or templates (Specifically added to support parsing Unreal Engine source).
(Exceptions are added on an on-demand basis)
(See functions parse_operator_function_or_variable
and parse_typedef
)
Adding your own exceptions is possible by simply modifying the parser to allow for the syntax you need.
Note: You could interpret this strictness as a feature. This would allow the user to see if their codebase or a third-party's codebase some some egregious preprocessor abuse.
If a macro is not defined withint e scope of parsing a set of files, it can be defined beforehand by:
- Appending the
PreprocessorDefines
array.- For functional macros a "(" just needs to be added after the name like:
<name>(
so that it will tokenize its arguments as part of the token during lexing.
- For functional macros a "(" just needs to be added after the name like:
- Defining a CodeDefine using
def_define
. The definition will be processed by the interface for user intoPreprocessorDefines
.- This can be prevented by setting the optional prameter
dont_append_preprocess_defines
.
- This can be prevented by setting the optional prameter
The lexing and parsing takes shortcuts from whats expected in the standard.
- Numeric literals are not checked for validity.
- The parse API treats any execution scope definitions with no validation and are turned into untyped Code ASTs. (There is a todo to add support)
- This includes the assignment of variables.
- Attributes (
[[]]
(standard),__declspec
(Microsoft), or__attribute__
(GNU) )- Assumed to come before specifiers (
const
,constexpr
,extern
,static
, etc) for a function or right afterthe return type. - Or in the usual spot for class, structs, (right after the declaration keyword)
- typedefs have attributes with the type (
parse_type
)
- Assumed to come before specifiers (
- Parsing attributes can be extended to support user defined macros by defining
GEN_DEFINE_ATTRIBUTE_TOKENS
(seegen.hpp
for the formatting)- This is useful for example: parsing Unreal
Module_API
macros.
- This is useful for example: parsing Unreal
Empty lines used throughout the file are preserved for formatting purposes during ast serialization.