3.8 KiB
Documentation
The library is fragmented into a series of headers and source files meant to be scanned in and then generated to a standard target format, or a user's desires.
Standard formats:
- base: Files are in granular pieces separated into four directories:
- dependencies: Originally from the c-zpl library and modified thereafter.
- components: The essential definitions of the library.
- helpers: Contains helper functionality used by base and other libraries to regenerate or generate the other library formats.
base_codegen.hpp
: Helps with self-hosted code generation of enums, and operator overload inlines of the code types.<push/pop>.<name>.inline.<hpp>
: macros that are meant to be injected at specific locations of the library.misc.hpp
:undef.macros.h
: Undefines all macros from library that original were intended to leak into user code.
- auxillary: Non-essential tooling:
Builder
: Similar conceptually to Jai programming language's builder, just opens a file and prepares a string buffer to serialize code into (builder_print
,builder_print_fmt
). Then write & close the file when completed (builder_write
).Scanner
: Interface to load upCode
from files two basic funcctions are currently provided.scan_file
: Used mainly by the library format generators to directly scan files into untypedCode
(raw string content, pre-formatted no AST parsed).parse_file
: Used to read file and then parsed to populate aCodeBody
AST.
- gen_segemetned: Dependencies go into gen.dep.{hpp/cpp} and components into gen.{hpp/cpp}
- gen_singleheader: Everything into a single file: gen.hpp
- gen_unreal_engine: Like gen_segemented but the library is modified slightly to compile as a thirdparty library within an Unreal Engine plugin or module.
- gen_c_library: The library is heavily modifed into C11 compliant code. A segemented and single-header set of variants are generatd.
Code not making up the core library is located in auxiliary/<auxiliary_name>.<hpp/cpp>
. These are optional extensions or tools for the library.
Note: A variant of the C++ library could be generated where those additonal support features are removed (see gen_c_library implementation for an idea of how)
On multi-threading
Currently unsupported. I want the library to be stable and correct, with the addition of exhausting all basic single-threaded optimizations before I consider multi-threading.
Extending the library
This library is relatively very small (for parsing C++), and can be extended without much hassle.
The convention you'll see used throughout the interface of the library is as follows:
- Check name or parameters to make sure they are valid for the construction requested
- Create a code object using
make_code
. - Populate immediate fields (Name, Type, ModuleFlags, etc)
- Populate sub-entires using
add_entry
. If using the default serialization functionto_string
, follow the order at which entires are expected to appear (there is a strong ordering expected).
Names or Content fields are interned strings and thus showed be cached using get_cached_string
if its desired to preserve that behavior.
def_operator
is the most sophisticated upfront constructor as it has multiple permutations of definitions that could be created that are not trivial to determine if valid.
The parser is documented under docs/Parsing.md
and docs/Parser_Algo.md
. Extending it is more serious, but resolution of a parse for a given internal parse procedure is well documented.
A note on compilation and runtime generation speed
The library is designed to be fast to compile and generate code at runtime as fast as resonable possible on a debug build. Its recommended that your metaprogam be compiled using a single translation unit (unity build).