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			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
## Navigation
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# base
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[Top](../Readme.md)
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* [docs](../docs/Readme.md)
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# Unreal Engine Version Generator
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This generates a variant of gencpp thats compatiable with use as a thirdparty module within a plugin or module of an Unreal Project or the Engine itself.
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If using the library's provided build scripts:
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```ps1
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.\build.ps1 <compiler> <debug or omit> unreal
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```
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## Notables
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For the most part this follows the same conventions as `gen_segmented`.
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This generator uses a separate enumeration definitions for the following:
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* [AttributeTokens.csv](./enums/AttributeTokens.csv) : Add your own <MODULE>_API attributes, etc here that are encountered within the Engine.
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* [ESpecifier.csv](./enums/ESpecifier.csv) : Adds the `FORCEINLINE` & `FORCEINLINE_DEBUGGABLE` specfiers (additions are made as they are encountered)
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* [ETokType.csv](./enums/ETokType.csv) : Same modifications as ESpecifier.csv.
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A separate [parser_case_macros.cpp](./components/parser_case_macros.cpp) is used to accomodate for the new forceinline specifiers.
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The `global` macro the library uses is redefined as an empty substiution.
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The expected usage of this library is to put into into a third-party plugin module to then use either in editor modules or in shell script done in some stage of hot-reloading or building the Unreal Engine or Project.
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