Mostly just cleanup and renaming of certain stuff (mostly in dependencies).
* Changed uw and sw to usize and ssize.
* Removed zpl_cast usage throughout dependencies
* No longer using GEN_DEF_INLINE & GEN_IMPL_INLINE
* header_start.hpp renamed to platform.hpp for depdendencies header.
* Added support for parsing/serializing specifiers for OpCast roughtly.. Doesn't have constraints on what specifiers beyond whats expected in global nspace scope..
* Minor adjustments to hashtable to avoid UE compile errors
* Make sure scanner.cpp is being made by bootstrap
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
Adding the pragma once and includes the files broke compilation, still diagnosing why.
- Some string functions were moved to the cpp, still need to do some more evaluation of it and the containers...
- Added support for forceinline and neverinline to parsing (untested)
- Added support for specifiers in operator cast such as explicit, inline/forceinline/neverinline, etc.
- Before it only support const.
- Still need to support volatile.
- Forceinline was not supported at all for tokenization, fixed that.