Commit Graph

24 Commits

Author SHA1 Message Date
Ed_
80cb3f4eca Significant progress reducing c++ feature usage in the library. 2024-12-01 18:50:37 -05:00
Ed_
8ef982003a Added is_body to AST and Code types 2024-12-01 12:48:58 -05:00
Ed_
ed0c0422ad Looking into what the library's convention for enums will be.
Most likely will just reduce them to C-enums with underlying type.
Otherwise there has to be a mechanism to drop the defs down to them anyways, and eliminate the namespace wraps.
2024-12-01 05:30:37 -05:00
Ed_
e5acac1d18 String member definitions not longer used in the base project 2024-12-01 03:06:30 -05:00
Ed_
0b4ccac8f9 Removed usage of hashtable member procs 2024-12-01 01:39:21 -05:00
Ed_
fbdb870986 Finished first pass reviewing memory.hpp for C lib generation 2024-11-30 23:38:27 -05:00
Ed_
6d04165b96 Reduce cpp freatures usage of Array container.
Almost ready to be inter-operable with C
2024-11-30 18:54:19 -05:00
Ed_
06deb1e836 memory.hpp no longer uses memory mappings by default 2024-11-30 17:18:49 -05:00
Ed_
34eec66f35 Array done 2024-11-30 13:14:47 -05:00
Ed_
5958dd2055 Did arena and fixedarena changes (for reducing usage of member procs) 2024-11-30 12:16:01 -05:00
Ed_
163ad0a511 looking into removing "oop" features from base library
I want to make member functions an optional addition the user can generate a derivative library with.
The purpose is to simplify the implementation as to make generating a C-variant simpiler.

I also want to use it as a study to see how much simpiler it makes the library without having it.
2024-11-29 15:18:06 -05:00
Ed_
0f2763a115 fixes for unreal use 2024-10-27 21:18:41 -04:00
Ed_
f90c0a59b6 inital implemention of UE library variant generator completed 2024-10-25 05:01:37 -04:00
Ed_
33f992ef56 Updated generated ast_inlines.hpp so that operator defs have the inline explicit
* Added support for parsing/serializing specifiers for OpCast roughtly.. Doesn't have constraints on what specifiers beyond whats expected in global nspace scope..
* Minor adjustments to hashtable to avoid UE compile errors
* Make sure scanner.cpp is being made by bootstrap
2024-10-25 04:08:20 -04:00
Ed_
e5616c5879 generated code update + reverting some fixes for now... 2024-10-25 02:59:56 -04:00
Ed_
b8e1aa6eb7 WIP : Fixes and other changes
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
2024-10-25 01:04:17 -04:00
Ed_
e1592ba410 Bug fixes and updates to package_release.ps1
- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
2024-05-05 21:53:22 -04:00
Ed_
4a2a93d41b Updated docs 2024-04-17 18:29:30 -04:00
Ed_
36260f6edb Updated gencpp with latest fixes used in other projects.
This variant can support parsing some Unreal Engine files!!
2024-04-17 17:40:32 -04:00
Ed_
626ab703a7 Fixed some compilation errors 2023-11-22 15:41:41 -05:00
Ed_
91a3250d4c Finished current iteration of parser_algo docs and parser.cpp inline comment docs
Added some todos and prep for upcoming changes
2023-11-22 14:23:21 -05:00
Ed_
a667eb4afe Progress on parser documentation 2023-11-21 23:36:56 -05:00
Ed_
f67f9547df WIP: Improvements to parser, updated docs
Trying to get support for typename keyword soon
2023-11-21 21:27:33 -05:00
Ed_
9d27c7d37e Lexer improvement prep, segmentation of lexer and parser. 2023-11-20 21:24:27 -05:00