inital implemention of UE library variant generator completed

This commit is contained in:
2024-10-25 05:01:37 -04:00
parent 33f992ef56
commit f90c0a59b6
17 changed files with 402 additions and 215 deletions

View File

@ -6,6 +6,7 @@ Import-Module ./helpers/target_arch.psm1
$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1'
$refactor_unreal = Join-Path $PSScriptRoot 'refactor_unreal.ps1'
$incremental_checks = Join-Path $PSScriptRoot 'helpers/incremental_checks.ps1'
$vendor_toolchain = Join-Path $PSScriptRoot 'helpers/vendor_toolchain.ps1'
@ -201,6 +202,8 @@ if ( $unreal )
write-host "`n Unreal variant generator completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
. $refactor_unreal
}
if ( $test )