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	de-hardcode target_arch.psm1 import
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		| @@ -2,7 +2,6 @@ | ||||
| # It will most likely need a partial rewrite to segment the build process into separate script invocations based on the OS. | ||||
| # That or just rewrite it in an sh script and call it a day. | ||||
|  | ||||
| Import-Module ./helpers/target_arch.psm1 | ||||
| $target_arch        = Join-Path $PSScriptRoot 'helpers/target_arch.psm1' | ||||
| $devshell           = Join-Path $PSScriptRoot 'helpers/devshell.ps1' | ||||
| $format_cpp	        = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1' | ||||
| @@ -10,6 +9,8 @@ $refactor_unreal    = Join-Path $PSScriptRoot 'refactor_unreal.ps1' | ||||
| $incremental_checks = Join-Path $PSScriptRoot 'helpers/incremental_checks.ps1' | ||||
| $vendor_toolchain   = Join-Path $PSScriptRoot 'helpers/vendor_toolchain.ps1' | ||||
|  | ||||
| Import-Module $target_arch | ||||
|  | ||||
| function Get-ScriptRepoRoot { | ||||
|     $currentPath = $PSScriptRoot | ||||
|     while ($currentPath -ne $null -and $currentPath -ne "") | ||||
|   | ||||
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