docs/Readme.md updated

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Edward R. Gonzalez 2024-12-16 12:01:51 -05:00
parent 2bdd49fd19
commit 8952cf5f1b

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@ -36,7 +36,7 @@ Its a [todo](https://github.com/Ed94/gencpp/issues/21)
* `GEN_EXPOSE_BACKEND` : Will expose symbols meant for internal use only.
* `GEN_ROLL_OWN_DEPENDENCIES` : Optional override so that user may define the dependencies themselves.
* `GEN_DONT_ALLOW_INVALID_CODE` (Not implemented yet) : Will fail when an invalid code is constructed, parsed, or serialized.
* `GEN_C_LIKE_PP` : Setting to `<true or 1>` Will prevent usage of function defnitions using references and structs with member functions. Structs will still have user-defined operator conversions, for-range support, and other operator overloads
* `GEN_C_LIKE_CPP` : Setting to `<true or 1>` Will prevent usage of function defnitions using references and structs with member functions. Structs will still have user-defined operator conversions, for-range support, and other operator overloads
### The Data & Interface
@ -52,6 +52,25 @@ The interface for the context:
* `get_context`: Retreive the currently tracked context.
* `set_context`: Swap out the current tracked context.
#### Allocato usage
* `Allocator_DyanmicContainers`: Growing arrays, hash tables. (Unbounded sized containers)
* `Allocator_Pool`: Fixed-sized object allocations (ASTs, etc)
* `Allocator_StrCache`: StrCached allocations
* `Allocator_Temp`: Temporary alloations mostly intended for StrBuilder usage. Manually cleared by the user by their own discretion.
The allocator definitions used are exposed to the user incase they want to dictate memory usage
* Allocators are defined with the `AllocatorInfo` structure found in [`memory.hpp`](../base/dependencies/memory.hpp)
* Most of the work is just defining the allocation procedure:
```cpp
void* ( void* allocator_data, AllocType type, ssize size, ssize alignment, void* old_memory, ssize old_size, u64 flags );
```
For any allocator above that the user does not define before `init`, a fallback allocator will be assigned that utiizes the `fallback_allocator_proc` wtihin [interface.cpp](../base/components/interface.cpp).
As mentioned in root readme, the user is provided Code objects by calling the constructor's functions to generate them or find existing matches.
The AST is managed by the library and provided to the user via its interface.
@ -90,36 +109,14 @@ int AST_ArrSpecs_Cap =
Data Notes:
* The allocator definitions used are exposed to the user incase they want to dictate memory usage
* You'll find the memory handling in `init`, `deinit`, `reset`, `gen_strbuilder_allocator`, `cache_str`, `make_code`.
* Allocators are defined with the `AllocatorInfo` structure found in [`memory.hpp`](../base/dependencies/memory.hpp)
* Most of the work is just defining the allocation procedure:
```cpp
void* ( void* allocator_data, AllocType type, ssize size, ssize alignment, void* old_memory, ssize old_size, u64 flags );
```
* ASTs are wrapped for the user in a Code struct which is a wrapper for a AST* type.
* Code types have member symbols but their data layout is enforced to be POD types.
* This library treats memory failures as fatal.
* Cached Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
* `StringArenas`, `StringCache`, `Allocator_StringArena`, and `Allocator_StringTable` are the associated containers or allocators.
* Strings used for serialization and file buffers are not contained by those used for cached strings.
* They are currently using `FallbackAllocator`, which are tracked array of arenas that grows as needed (adds buckets when one runs out).
* Memory within the buckets is not reused, so its inherently wasteful.
* I will be augmenting the default allocator with virtual memory & a slab allocator in the [future](https://github.com/Ed94/gencpp/issues/12)
* Intrusive linked lists used children nodes on bodies, and parameters.
* `_ctx->Allocator_Temp` is used.
* Its intended to generate the AST in one go and serialize after. The constructors and serializer are designed to be a "one pass, front to back" setup.
* Allocations can be tuned by defining the folloiwng macros (will be moved to runtime configuration in the future):
* `GEN_GLOBAL_BUCKET_SIZE` : Size of each bucket area for the global allocator
* `GEN_CODEPOOL_NUM_BLOCKS` : Number of blocks per code pool in the code allocator
* `GEN_SIZE_PER_STRING_ARENA` : Size per arena used with string caching.
* `GEN_MAX_COMMENT_LINE_LENGTH` : Longest length a comment can have per line.
* `GEN_MAX_NAME_LENGTH` : Max length of any identifier.
* `GEN_MAX_UNTYPED_STR_LENGTH` : Max content length for any untyped code.
* `TokenMap_FixedArena` : token_fmt_va uses local_persit memory of this arena type for the hashtable.
* `GEN_LEX_ALLOCATOR_SIZE`
* `GEN_BUILDER_STR_BUFFER_RESERVE`
* Any modifcations to an existing AST should be to just construct another with the modifications done on-demand while traversing the AST (non-destructive).
The following CodeTypes are used which the user may optionally use strong typing with if they enable: `GEN_ENFORCE_STRONG_CODE_TYPES`