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An attempt at simple staged metaprogramming for C/C++. Reflect and generate code for your codebase at runtime!
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
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
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
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The library API is a composition of code element constructors, and a non-standards-compliant single-pass C/C++ parser.
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These build up a code AST to then serialize with a file builder, or can be traversed for staged-reflection of C/C++ code.
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@ -326,7 +326,7 @@ if ( $unreal )
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}
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# C Library testing
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if ( $test )
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if ( $test -and $false )
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{
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$path_test_c = join-path $path_test c_library
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$path_build = join-path $path_test_c build
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@ -368,7 +368,7 @@ if ( $test )
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Pop-Location
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}
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if ($test)
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if ($test -and $true)
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{
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$path_test_cpp = join-path $path_test cpp_library
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$path_build = join-path $path_test_cpp build
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