mirror of
https://github.com/Ed94/gencpp.git
synced 2025-06-15 03:01:47 -07:00
progress on unreal variant generator
This commit is contained in:
25
scripts/unreal.refactor
Normal file
25
scripts/unreal.refactor
Normal file
@ -0,0 +1,25 @@
|
||||
__VERSION 1
|
||||
|
||||
// This is a example template to be used with the refactor program
|
||||
// Use it to refactor the naming convention of this library to your own.
|
||||
// Can be used as an aid to help use use your project's implementation if it fullfills the dependencies of this project.
|
||||
// Example: Most likely have a memory and string library already, just rename the functions and make sure the args are the same.
|
||||
// Program: https://github.com/Ed94/refactor
|
||||
|
||||
// NOTE: Due to the current limitations of the program, not every symbol in the library can be renamed.
|
||||
// This is due to the program not actually parsing C/C++.
|
||||
|
||||
// not : Ignore
|
||||
// include : #includes
|
||||
// word : Alphanumeric or underscore
|
||||
// namespace : Prefix search and replace (c-namspaces).
|
||||
// regex : Unavailable in __VERSION 1.
|
||||
|
||||
// Precedence (highest to lowest):
|
||||
// word, namespace, regex
|
||||
|
||||
// Gen Macro namespace
|
||||
// namespace GEN_, new_namespace_
|
||||
|
||||
word forceinline, FORCEINLINE
|
||||
word spec_forceinline, spec_FORCEINLINE
|
Reference in New Issue
Block a user