mirror of
https://github.com/Ed94/gencpp.git
synced 2025-06-14 18:51:47 -07:00
progress on unreal variant generator
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@ -22,6 +22,7 @@ Push-Location $path_root
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$verbose = $false
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[bool] $bootstrap = $false
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[bool] $singleheader = $false
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[bool] $unreal = $false
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[bool] $test = $false
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[array] $vendors = @( "clang", "msvc" )
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@ -36,6 +37,7 @@ if ( $args ) { $args | ForEach-Object {
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"debug" { $release = $false }
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"bootstrap" { $bootstrap = $true }
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"singleheader" { $singleheader = $true }
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"unreal" { $unreal = $true }
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"test" { $test = $true }
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}
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}}
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@ -64,7 +66,7 @@ else {
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$optimize = $true
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}
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if ( $bootstrap -eq $false -and $singleheader -eq $false -and $test -eq $false ) {
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if ( $bootstrap -eq $false -and $singleheader -eq $false -and $unreal -eq $false -and $test -eq $false ) {
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throw "No build target specified. One must be specified, this script will not assume one"
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}
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@ -80,6 +82,7 @@ $path_build = Join-Path $path_root build
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$path_project = Join-Path $path_root project
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$path_scripts = Join-Path $path_root scripts
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$path_singleheader = Join-Path $path_root singleheader
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$path_unreal = Join-Path $path_root unreal_engine
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$path_test = Join-Path $path_root test
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if ( $bootstrap )
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@ -162,6 +165,44 @@ if ( $singleheader )
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Pop-Location
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}
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if ( $unreal )
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{
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$path_build = join-path $path_unreal build
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$path_gen = join-path $path_unreal gen
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if ( -not(Test-Path($path_build) )) {
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New-Item -ItemType Directory -Path $path_build
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}
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if ( -not(Test-Path($path_gen) )) {
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New-Item -ItemType Directory -Path $path_gen
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}
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$includes = @( $path_project )
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$unit = join-path $path_unreal "unreal.cpp"
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$executable = join-path $path_build "unreal.exe"
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$compiler_args = @()
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$compiler_args += ( $flag_define + 'GEN_TIME' )
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$linker_args = @(
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$flag_link_win_subsystem_console
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)
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build-simple $path_build $includes $compiler_args $linker_args $unit $executable
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Push-Location $path_unreal
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if ( Test-Path( $executable ) ) {
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write-host "`nRunning unreal variant generator"
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$time_taken = Measure-Command { & $executable
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| ForEach-Object {
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write-host `t $_ -ForegroundColor Green
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}
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}
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write-host "`n Unreal variant generator completed in $($time_taken.TotalMilliseconds) ms"
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}
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Pop-Location
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}
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if ( $test )
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{
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$path_gen = join-path $path_test gen
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@ -229,7 +270,6 @@ push-location $path_scripts
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if ( $bootstrap -and (Test-Path (Join-Path $path_project "gen/gen.hpp")) )
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{
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$path_gen = join-path $path_project gen
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$path_comp_gen = join-path $path_project components/gen
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$include = @(
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'gen.hpp', 'gen.cpp',
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'gen.dep.hpp', 'gen.dep.cpp',
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@ -252,6 +292,19 @@ if ( $singleheader -and (Test-Path (Join-Path $path_singleheader "gen/gen.hpp"))
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format-cpp $path_gen $include $exclude
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}
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if ( $unreal -and (Test-Path( Join-Path $path_unreal "gen/gen.hpp")) )
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{
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$path_gen = join-path $path_unreal gen
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$include = @(
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'gen.hpp', 'gen.cpp',
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'gen.dep.hpp', 'gen.dep.cpp',
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'gen.builder.hpp', 'gen.builder.cpp'
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'gen.scanner.hpp', 'gen.scanner.cpp'
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)
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$exclude = $null
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format-cpp $path_gen $include $exclude
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}
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if ( $test -and $false )
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{
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$path_gen = join-path $path_test gen
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25
scripts/unreal.refactor
Normal file
25
scripts/unreal.refactor
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@ -0,0 +1,25 @@
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__VERSION 1
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// This is a example template to be used with the refactor program
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// Use it to refactor the naming convention of this library to your own.
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// Can be used as an aid to help use use your project's implementation if it fullfills the dependencies of this project.
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// Example: Most likely have a memory and string library already, just rename the functions and make sure the args are the same.
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// Program: https://github.com/Ed94/refactor
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// NOTE: Due to the current limitations of the program, not every symbol in the library can be renamed.
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// This is due to the program not actually parsing C/C++.
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// not : Ignore
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// include : #includes
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// word : Alphanumeric or underscore
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// namespace : Prefix search and replace (c-namspaces).
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// regex : Unavailable in __VERSION 1.
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// Precedence (highest to lowest):
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// word, namespace, regex
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// Gen Macro namespace
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// namespace GEN_, new_namespace_
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word forceinline, FORCEINLINE
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word spec_forceinline, spec_FORCEINLINE
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