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Some prep
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A project repo for unreal dedicated to studying specific aspects of it.
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A project repo for unreal dedicated to studying specific aspects of it.
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Modules intended to get covered:
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Modules intended to get covered:
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*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.
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*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.*
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* Blueprints
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* Blueprints
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* VM
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* VM
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* Node Graph
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* Node Graph
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* Collision & Physics
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* Execution
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* Main Loop
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* Render Thread
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* Task Graph
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* Gameplay Framework
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* Gameplay Framework
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* GameInstance
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* GameInstance
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* UWorld & LevelScriptActors
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* UWorld & LevelScriptActors
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@ -43,4 +48,3 @@ Modules intended to get covered:
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* ActorComponent
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* ActorComponent
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* SceneComponent
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* SceneComponent
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* etc
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* etc
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* Character's
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2
docs/Readme.md
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docs/Readme.md
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# Documentation Outline
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29
project/.editorconfig
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project/.editorconfig
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root = true
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[*.md]
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indent_style = space
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indent_size = 4
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[*.c]
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indent_style = tab
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indent_size = 4
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[*.cpp]
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indent_style = tab
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indent_size = 4
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[*.h]
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indent_style = tab
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indent_size = 4
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[*.hpp]
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indent_style = tab
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indent_size = 4
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[*.ps1]
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indent_style = tab
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indent_size = 4
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[*.natvis]
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indent_style = tab
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indent_size = 4
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74
project/.gitignore
vendored
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project/.gitignore
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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