Some prep

This commit is contained in:
Edward R. Gonzalez 2023-08-27 11:59:23 -04:00
parent e6bda6ae6f
commit 1b2e15e725
4 changed files with 111 additions and 2 deletions

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A project repo for unreal dedicated to studying specific aspects of it.
Modules intended to get covered:
*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.
*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.*
* Blueprints
* VM
* Node Graph
* Collision & Physics
* Execution
* Main Loop
* Render Thread
* Task Graph
* Gameplay Framework
* GameInstance
* UWorld & LevelScriptActors
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* ActorComponent
* SceneComponent
* etc
* Character's

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docs/Readme.md Normal file
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# Documentation Outline

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project/.editorconfig Normal file
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root = true
[*.md]
indent_style = space
indent_size = 4
[*.c]
indent_style = tab
indent_size = 4
[*.cpp]
indent_style = tab
indent_size = 4
[*.h]
indent_style = tab
indent_size = 4
[*.hpp]
indent_style = tab
indent_size = 4
[*.ps1]
indent_style = tab
indent_size = 4
[*.natvis]
indent_style = tab
indent_size = 4

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project/.gitignore vendored Normal file
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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*