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<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
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<h1>20070710 - Graphics Engine Introduction</h1>
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<br>
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How do you make the impossible possible?<br><br>
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At its core, the Atom Game Engine holds a compressed solid cellular representation of the entire world which is hierarchically expanded and contracted based on the players field of view,
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local surroundings, and interactions with the world and other players.
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As time passes the Atom World reclaims the low detail changes which regrow into the world's ever changing natural "low energy" state
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which is defined by the simple compressed animated procedural cell structure which defines the world itself.
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<br>
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<br>
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<center><img src="20070710-A.jpg"></center>
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<br>
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The Atom Graphics Engine is directly integrated with the solid cellular representation of the Atom World.
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Due to Atom's unique world representation, you can literally zoom into the molecular structure of anything, even on the inside.
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This also works in reverse, Atom is able to simplify any structure, and thus has infinite level of detail control.
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<br>
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<br>
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<center><img src="20070710-B.jpg"></center>
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<br>
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Atom has no limitations on sparseness of objects, or field of view.
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It seamlessly and adaptively expands and contracts its representation of the world based on what the eye is looking at.
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<br>
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<br>
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<center><img src="20070710-C.jpg"></center>
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</div></body></html>
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