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20070710 - Graphics Engine Introduction
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+How do you make the impossible possible?
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+At its core, the Atom Game Engine holds a compressed solid cellular representation of the entire world which is hierarchically expanded and contracted based on the players field of view,
+local surroundings, and interactions with the world and other players.
+As time passes the Atom World reclaims the low detail changes which regrow into the world's ever changing natural "low energy" state
+which is defined by the simple compressed animated procedural cell structure which defines the world itself.
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+The Atom Graphics Engine is directly integrated with the solid cellular representation of the Atom World.
+Due to Atom's unique world representation, you can literally zoom into the molecular structure of anything, even on the inside.
+This also works in reverse, Atom is able to simplify any structure, and thus has infinite level of detail control.
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+Atom has no limitations on sparseness of objects, or field of view.
+It seamlessly and adaptively expands and contracts its representation of the world based on what the eye is looking at.
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