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20070710 - Graphics Engine Introduction

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+ + + +How do you make the impossible possible?

+ +At its core, the Atom Game Engine holds a compressed solid cellular representation of the entire world which is hierarchically expanded and contracted based on the players field of view, +local surroundings, and interactions with the world and other players. +As time passes the Atom World reclaims the low detail changes which regrow into the world's ever changing natural "low energy" state +which is defined by the simple compressed animated procedural cell structure which defines the world itself. +
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+ +The Atom Graphics Engine is directly integrated with the solid cellular representation of the Atom World. +Due to Atom's unique world representation, you can literally zoom into the molecular structure of anything, even on the inside. +This also works in reverse, Atom is able to simplify any structure, and thus has infinite level of detail control. +
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+ +Atom has no limitations on sparseness of objects, or field of view. +It seamlessly and adaptively expands and contracts its representation of the world based on what the eye is looking at. +
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+ + + diff --git a/index.html b/index.html index d0a4270..3725501 100644 --- a/index.html +++ b/index.html @@ -91,6 +91,7 @@ Below this is active random migration (456 prior posts still to filter through) 20090422 - WFA Image Compression

2007
+20070710 - Graphics Engine Introduction
20070709 - 3D Audio and KEMAR Data
20070708 - Breaking Firewalls
20070707 - Management Server