mirror of
https://github.com/gomson/TimothyLottes.github.io.git
synced 2026-08-04 14:48:49 +00:00
Add files via upload
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 45 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 39 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 43 KiB |
@@ -0,0 +1,38 @@
|
||||
<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
|
||||
<h1>20070710 - Graphics Engine Introduction</h1>
|
||||
<br>
|
||||
|
||||
|
||||
|
||||
How do you make the impossible possible?<br><br>
|
||||
|
||||
At its core, the Atom Game Engine holds a compressed solid cellular representation of the entire world which is hierarchically expanded and contracted based on the players field of view,
|
||||
local surroundings, and interactions with the world and other players.
|
||||
As time passes the Atom World reclaims the low detail changes which regrow into the world's ever changing natural "low energy" state
|
||||
which is defined by the simple compressed animated procedural cell structure which defines the world itself.
|
||||
<br>
|
||||
<br>
|
||||
<center><img src="20070710-A.jpg"></center>
|
||||
<br>
|
||||
|
||||
The Atom Graphics Engine is directly integrated with the solid cellular representation of the Atom World.
|
||||
Due to Atom's unique world representation, you can literally zoom into the molecular structure of anything, even on the inside.
|
||||
This also works in reverse, Atom is able to simplify any structure, and thus has infinite level of detail control.
|
||||
<br>
|
||||
<br>
|
||||
<center><img src="20070710-B.jpg"></center>
|
||||
<br>
|
||||
|
||||
Atom has no limitations on sparseness of objects, or field of view.
|
||||
It seamlessly and adaptively expands and contracts its representation of the world based on what the eye is looking at.
|
||||
<br>
|
||||
<br>
|
||||
<center><img src="20070710-C.jpg"></center>
|
||||
|
||||
|
||||
|
||||
|
||||
</div></body></html>
|
||||
|
||||
|
||||
|
||||
@@ -91,6 +91,7 @@ Below this is active random migration (456 prior posts still to filter through)
|
||||
<a href="20090422.html">20090422 - WFA Image Compression</a><br>
|
||||
<br>
|
||||
<b>2007</b><br>
|
||||
<a href="20070710.html">20070710 - Graphics Engine Introduction</a><br>
|
||||
<a href="20070709.html">20070709 - 3D Audio and KEMAR Data</a><br>
|
||||
<a href="20070708.html">20070708 - Breaking Firewalls</a><br>
|
||||
<a href="20070707.html">20070707 - Management Server</a><br>
|
||||
|
||||
Reference in New Issue
Block a user