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<h1>20150828 - Atari Shock Reloaded?</h1>
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<br>
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Maybe this post should just be called "Indie Shock". Interesting graph below <a href="https://twitter.com/TonyPlaysGuitar/status/637253989910872064">posted on twitter</a> of the number of Steam game releases over time. Saturating isn't it?<br>
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<br>
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<img src="https://pbs.twimg.com/media/CNf7IHTWUAAWG7R.png:medium"><br>
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<br>
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<b>Thoughts From Personal Perspective as a Consumer</b>
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<br>
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Engines like Unity and Unreal make it much easier to produce games,
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but the games tend to be more similar, staying within the limitations imposed by the these mass market engines.
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Same effect happens as independent engine tech all falls into the same local minimum,
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or developers limit risk by staying in the confines of well walked genre.
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This makes it harder for a consumer to differentiate between titles.
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Choice in a sea of noise is random.
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It is not as much the content which shapes purchase decision in that case,
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but rather how the consumer gets directed by marketing.<br>
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<br>
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As it becomes harder to choose,
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and as more choices result in failure of satisfaction,
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the barrier to purchase increases,
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and even the falling price cannot compensate.
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The price of free is actually quite high: the opportunity cost of doing something more compelling with one's time.<br>
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<br>
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<b>"Nobody Cares" aka the Excuse For Being Mediocre</b>
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<br>
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Why bother investing time to achieve greatness?
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Proponents of this line of thinking often present justification
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in the form that the average consumer cannot tell the difference between low and high quality.
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For a producer this is effectively a self selecting choice to continue to swim in that sea of noise.
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Some forms of greatness may not be perceived at the conscious level,
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may not be something a consumer can articulate in words,
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but instead may only manifest in feel and yet have profound effect.<br>
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<br>
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<b>Outliners</b>
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<br>
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Knowledge of excellence in some aspect which effects only a fraction of the market,
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say awesome multi-GPU support, establishes a hint that the producer
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cares about the product at a level beyond serving me a microwaved pre-constructed hamburger.
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It is very hard to maintain employment of the creative and driven individuals
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which produce top content without allowing them to strive for greatness,
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even sometimes at the compromise of maximum profitability.<br>
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<br>
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As a consumer in a sea of noise, I select for the expression of producers
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looking to be the best that is possible.
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Who, given the limitation of architecture and time,
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choose paths which compromise in a way which allows a unique realization of the ultimate form of their art.<br>
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<br>
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</div></body></html>
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<a href="20161027.html">20161027 - FXAA Pixel Width Contrast Reduction</a><br>
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<a href="20161023.html">20161023 - Sphere Tracing AA</a><br>
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<br>
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Below this is active random migration (400 prior posts still to filter through) ...<br>
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Below this is active random migration (373 prior posts still to filter through) ...<br>
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<br>
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<b>2016</b><br>
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<a href="20161022.html">20161022 - Variation on Branching Design - Return Only</a><br>
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@@ -86,6 +86,7 @@ Below this is active random migration (400 prior posts still to filter through)
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<a href="20150914.html">20150914 - Tearaway Unfolded PS4 on Wega CRT HDTV</a><br>
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<a href="20150910.html">20150910 - September Trip to Iceland</a><br>
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<a href="20150829.html">20150829 - Ketogenic Diet Working on Year 2</a><br>
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<a href="20150828.html">20150828 - Atari Shock Reloaded?</a><br>
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<a href="20150722.html">20150722 - 1536-3 : Simplify, Repeat</a><br>
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<a href="20150719.html">20150719 - CRT Shadow Masks vs LCD</a><br>
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<a href="20150718.html">20150718 - Stochastic 1 Sample/Pixel Lit Fog stills</a><br>
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