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20150828 - Atari Shock Reloaded?
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+Maybe this post should just be called "Indie Shock". Interesting graph below
posted on twitter of the number of Steam game releases over time. Saturating isn't it?
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Thoughts From Personal Perspective as a Consumer
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+Engines like Unity and Unreal make it much easier to produce games,
+but the games tend to be more similar, staying within the limitations imposed by the these mass market engines.
+Same effect happens as independent engine tech all falls into the same local minimum,
+or developers limit risk by staying in the confines of well walked genre.
+This makes it harder for a consumer to differentiate between titles.
+Choice in a sea of noise is random.
+It is not as much the content which shapes purchase decision in that case,
+but rather how the consumer gets directed by marketing.
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+As it becomes harder to choose,
+and as more choices result in failure of satisfaction,
+the barrier to purchase increases,
+and even the falling price cannot compensate.
+The price of free is actually quite high: the opportunity cost of doing something more compelling with one's time.
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"Nobody Cares" aka the Excuse For Being Mediocre
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+Why bother investing time to achieve greatness?
+Proponents of this line of thinking often present justification
+in the form that the average consumer cannot tell the difference between low and high quality.
+For a producer this is effectively a self selecting choice to continue to swim in that sea of noise.
+Some forms of greatness may not be perceived at the conscious level,
+may not be something a consumer can articulate in words,
+but instead may only manifest in feel and yet have profound effect.
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Outliners
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+Knowledge of excellence in some aspect which effects only a fraction of the market,
+say awesome multi-GPU support, establishes a hint that the producer
+cares about the product at a level beyond serving me a microwaved pre-constructed hamburger.
+It is very hard to maintain employment of the creative and driven individuals
+which produce top content without allowing them to strive for greatness,
+even sometimes at the compromise of maximum profitability.
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+As a consumer in a sea of noise, I select for the expression of producers
+looking to be the best that is possible.
+Who, given the limitation of architecture and time,
+choose paths which compromise in a way which allows a unique realization of the ultimate form of their art.
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