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<h1>20150814 - The Written Word</h1>
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<br>
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Growing older, I find that games, movies, TV are all limiting forms of entertainment,
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and that by far the best form of story driven consumables is the book.
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Right now I'm half through On the Steel Breeze by Alastair Reynolds,
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taking a break to reflect.
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Something was lost over the years as digital entertainment has evolved
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from the soup of interactive text adventures.
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Certainly enjoy the visual representation of a good story,
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but I enjoy more the freedom to explore stories
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which could never gain the support necessary for a non-literary translation.
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Early in gaming there was an interesting balance
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forced by the limitations of the machine,
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where the written word took the place of electronically "physically" realizing everything in the game.
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Would be great once and a while to trade the modern game single player storyline, played out in "cut scenes",
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with a story of the caliper of a great novel, represented instead in "cut pages" of text.
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Then shifting the focus of development and polish back into the game itself.
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<br>
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</div></body></html>
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